# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends Resource class_name CyclopsSnappingSystem var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE var plugin:CyclopsLevelBuilder func _activate(plugin:CyclopsLevelBuilder): self.plugin = plugin func _deactivate(): pass func _snap_point(point:Vector3, query:SnappingQuery)->Vector3: return point func _snap_angle(angle:float, query:SnappingQuery)->float: return angle func _get_properties_editor()->Control: return null func constrain_point(point:Vector3, target_point:Vector3, move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE)->Vector3: match move_constraint: MoveConstraint.Type.NONE: return target_point MoveConstraint.Type.AXIS_X: return Vector3(target_point.x, point.y, point.z) MoveConstraint.Type.AXIS_Y: return Vector3(point.x, target_point.y, point.z) MoveConstraint.Type.AXIS_Z: return Vector3(point.x, point.y, target_point.z) MoveConstraint.Type.PLANE_XY: return Vector3(target_point.x, target_point.y, point.z) MoveConstraint.Type.PLANE_XZ: return Vector3(target_point.x, point.y, target_point.z) MoveConstraint.Type.PLANE_YZ: return Vector3(point.x, target_point.y, target_point.z) _: return point