[gd_scene load_steps=10 format=3 uid="uid://bj5n72nomeaci"] [ext_resource type="Script" path="res://demo/agents/ninja_star/ninja_star.gd" id="1_pja57"] [ext_resource type="Texture2D" uid="uid://2uyxh7sy8qny" path="res://demo/assets/weapon_ninja_star.png" id="1_ptof7"] [ext_resource type="Texture2D" uid="uid://dwhhxj5557qrb" path="res://demo/assets/shadow.png" id="2_2rj5a"] [ext_resource type="Script" path="res://demo/agents/scripts/hitbox.gd" id="2_iem02"] [ext_resource type="Texture2D" uid="uid://bdusy0qqtw0th" path="res://demo/assets/smoke.png" id="5_t37aw"] [sub_resource type="CircleShape2D" id="CircleShape2D_7uc1b"] radius = 28.0 [sub_resource type="Curve" id="Curve_ugmtv"] _data = [Vector2(0, 0.010989), 0.0, 0.0, 0, 0, Vector2(0.151111, 1), 1.3559, 1.3559, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_1f5jp"] curve = SubResource("Curve_ugmtv") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gilhy"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(40, 1, 1) direction = Vector3(0, -1, 0) spread = 90.0 initial_velocity_min = 150.0 initial_velocity_max = 250.0 angular_velocity_min = -90.0 angular_velocity_max = 90.0 gravity = Vector3(0, 0, 0) radial_accel_min = -90.0 radial_accel_max = 90.0 damping_min = 200.0 damping_max = 200.0 scale_min = 0.8 scale_max = 1.2 scale_curve = SubResource("CurveTexture_1f5jp") [node name="NinjaStar" type="Node2D"] script = ExtResource("1_pja57") [node name="Root" type="Node2D" parent="."] [node name="Shadow" type="Sprite2D" parent="Root"] modulate = Color(1, 1, 1, 0.686275) position = Vector2(0, -1) scale = Vector2(0.382, 0.297) texture = ExtResource("2_2rj5a") [node name="NinjaStar" type="Sprite2D" parent="Root"] position = Vector2(0, -93) texture = ExtResource("1_ptof7") [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Root/NinjaStar"] remote_path = NodePath("../../../Death") update_rotation = false update_scale = false [node name="Hitbox" type="Area2D" parent="."] collision_layer = 0 collision_mask = 4 script = ExtResource("2_iem02") [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] shape = SubResource("CircleShape2D_7uc1b") debug_color = Color(0.839216, 0.192157, 0.815686, 0.419608) [node name="Death" type="GPUParticles2D" parent="."] position = Vector2(0, -93) emitting = false amount = 1 process_material = SubResource("ParticleProcessMaterial_gilhy") texture = ExtResource("5_t37aw") lifetime = 0.7 one_shot = true explosiveness = 0.7 fixed_fps = 60 local_coords = true [connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]