# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool class_name CommandMoveVertices extends CyclopsCommand class BlockVertexChanges extends RefCounted: var block_path:NodePath var vertex_indices:Array[int] = [] var tracked_block_data:MeshVectorData #Public @export var move_offset:Vector3 = Vector3.ZERO @export var triplanar_lock_uvs:bool = false #Private var block_map:Dictionary = {} func add_vertex(block_path:NodePath, index:int): add_vertices(block_path, [index]) func add_vertices(block_path:NodePath, indices:Array[int]): # print("adding vertex %s %s" % [block_path, indices]) var changes:BlockVertexChanges if block_map.has(block_path): changes = block_map[block_path] else: changes = BlockVertexChanges.new() changes.block_path = block_path var block:CyclopsBlock = builder.get_node(block_path) changes.tracked_block_data = block.mesh_vector_data.duplicate() block_map[block_path] = changes for index in indices: if !changes.vertex_indices.has(index): changes.vertex_indices.append(index) func _init(): command_name = "Move vertices" func do_it(): # print("move verts do_it") for block_path in block_map.keys(): var block:CyclopsBlock = builder.get_node(block_path) var w2l:Transform3D = block.global_transform w2l = w2l.affine_inverse() var move_offset_local:Vector3 = w2l.basis * move_offset #print("move offset %s" % move_offset) #print("move offset local %s" % move_offset_local) var rec:BlockVertexChanges = block_map[block_path] var vol:ConvexVolume = ConvexVolume.new() vol.init_from_mesh_vector_data(rec.tracked_block_data) for v_idx in vol.vertices.size(): if rec.vertex_indices.has(v_idx): vol.vertices[v_idx].point += move_offset_local block.mesh_vector_data = vol.to_mesh_vector_data() ##### #var selected_points:PackedVector3Array #var new_points:PackedVector3Array #for v_idx in vol.vertices.size(): #if rec.vertex_indices.has(v_idx): #var p:Vector3 = vol.vertices[v_idx].point + move_offset_local #new_points.append(p) #selected_points.append(p) #else: #new_points.append(vol.vertices[v_idx].point) # # #var new_vol:ConvexVolume = ConvexVolume.new() #new_vol.init_from_points(new_points) # #new_vol.copy_face_attributes(vol) # #for v_idx in new_vol.vertices.size(): #var v:ConvexVolume.VertexInfo = new_vol.vertices[v_idx] ## print ("vol point %s " % v.point) #if selected_points.has(v.point): ## print("set sel") #v.selected = true # #block.mesh_vector_data = new_vol.to_mesh_vector_data() func undo_it(): # print("move verts undo_it") for block_path in block_map.keys(): var rec:BlockVertexChanges = block_map[block_path] var block:CyclopsBlock = builder.get_node(block_path) block.mesh_vector_data = rec.tracked_block_data