# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool class_name CyclopsCommand extends RefCounted var command_name:String = "" var builder:CyclopsLevelBuilder class TrackedBlock extends RefCounted: var path:NodePath var path_parent:NodePath var data:MeshVectorData var world_xform:Transform3D var materials:Array[Material] var selected:bool var name:String var collision_type:Collision.Type var collision_layers:int var collision_mask:int func _init(block:CyclopsBlock): path = block.get_path() path_parent = block.get_parent().get_path() name = block.name data = block.mesh_vector_data.duplicate() world_xform = block.global_transform #selected = block.selected materials = block.materials collision_type = block.collision_type collision_layers = block.collision_layer collision_mask = block.collision_mask func add_to_undo_manager(undo_manager:EditorUndoRedoManager): undo_manager.create_action(command_name, UndoRedo.MERGE_DISABLE) undo_manager.add_do_method(self, "do_it") undo_manager.add_undo_method(self, "undo_it") undo_manager.commit_action() func node_global_transform(node:Node)->Transform3D: var node_parent:Node3D while node: if node is Node3D: node_parent = node break node = node.get_parent() return node_parent.global_transform if node_parent else Transform3D.IDENTITY func do_it()->void: pass func undo_it()->void: pass