# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends PanelContainer class_name EditorToolbar var editor_plugin:CyclopsLevelBuilder: get: return editor_plugin set(value): editor_plugin = value editor_plugin.active_node_changed.connect(on_active_node_changed) build_ui() var tool_button_group = ButtonGroup.new() var override_shortcuts: Dictionary = {} #Dictionary[InputEvent, String] var currently_in_3d := false func on_active_node_changed(): update_grid() # Called when the node enters the scene tree for the first time. func _ready(): %Menu.clear() %Menu.add_action_item(ActionToolDuplicate.new(editor_plugin)) %Menu.add_action_item(ActionMergeSelectedBlocks.new(editor_plugin)) %Menu.add_action_item(ActionSubtractBlock.new(editor_plugin)) %Menu.add_action_item(ActionIntersectBlock.new(editor_plugin)) %Menu.add_action_item(ActionDeleteSelectedBlocks.new(editor_plugin)) %Menu.add_action_item(ActionSnapToGrid.new(editor_plugin)) %Menu.add_action_item(ActionMergeVerticesCenter.new(editor_plugin)) %Menu.add_separator() %Menu.add_action_item(ActionConvertToMesh.new(editor_plugin)) %Menu.add_action_item(ActionExportAsGltf.new(editor_plugin)) %Menu.add_action_item(ActionExportAsGodotScene.new(editor_plugin)) %Menu.add_action_item(ActionExportAsCyclops.new(editor_plugin)) %Menu.add_separator() %Menu.add_action_item(ActionRotateX90Ccw.new(editor_plugin)) %Menu.add_action_item(ActionRotateX90Cw.new(editor_plugin)) %Menu.add_action_item(ActionRotateX180.new(editor_plugin)) %Menu.add_action_item(ActionMirrorSelectionX2.new(editor_plugin)) %Menu.add_separator() %Menu.add_action_item(ActionRotateY90Ccw.new(editor_plugin)) %Menu.add_action_item(ActionRotateY90Cw.new(editor_plugin)) %Menu.add_action_item(ActionRotateY180.new(editor_plugin)) %Menu.add_action_item(ActionMirrorSelectionY2.new(editor_plugin)) %Menu.add_separator() %Menu.add_action_item(ActionRotateZ90Ccw.new(editor_plugin)) %Menu.add_action_item(ActionRotateZ90Cw.new(editor_plugin)) %Menu.add_action_item(ActionRotateZ180.new(editor_plugin)) %Menu.add_action_item(ActionMirrorSelectionZ.new(editor_plugin)) var global_scene = get_node("/root/CyclopsAutoload") global_scene.xray_mode_changed.connect(on_xray_mode_changed) %bn_xray.button_pressed = global_scene.xray_mode update_grid() var prev_button_pressed: Button = null func _press_button_line(button: Button) -> void: if prev_button_pressed != null: var line := prev_button_pressed.get_node_or_null('line') if line != null: prev_button_pressed.remove_child(line) line.queue_free() prev_button_pressed = null var new_line := ColorRect.new() new_line.anchor_left = 0.05 new_line.anchor_top = 0.9 new_line.anchor_right = 0.95 new_line.anchor_bottom = 0.94 button.add_child(new_line) new_line.name = 'line' prev_button_pressed = button func build_ui(): #Tools for child in %ToolButtonContainer.get_children(): %ToolButtonContainer.remove_child(child) %snap_options.clear() if !editor_plugin: return editor_plugin.main_screen_changed.connect(_on_main_screen_changed) set_process_input(true) var config:CyclopsConfig = editor_plugin.config for tag: ToolTag in config.tool_tags: # print("adding tag %s" % tag.name) var bn:Button = Button.new() if tag.icon: bn.icon = tag.icon else: bn.text = tag.name bn.name = tag.name if !tag.input_events.is_empty(): #InputEvent if tag.input_events_override: #bool for v: InputEvent in tag.input_events: override_shortcuts[v] = tag.name #for _input function else: bn.shortcut = Shortcut.new() for v: InputEvent in tag.input_events: bn.shortcut.events.append(v) bn.tooltip_text = tag.tooltip bn.pressed.connect(func(): _press_button_line(bn) tag._activate(editor_plugin) ) # print("adding bn %s" % tag.name) %ToolButtonContainer.add_child(bn) %display_mode.select(editor_plugin.display_mode) #Snapping for tag in config.snapping_tags: if tag.icon: %snap_options.add_icon_item(tag.icon, tag.name) else: %snap_options.add_item(tag.name) func update_grid(): if !editor_plugin: return #var size:int = editor_plugin.get_global_scene().grid_size #$HBoxContainer/grid_size.select(size + 4) $HBoxContainer/display_mode.select(editor_plugin.display_mode) func _on_main_screen_changed(screen_name: String): currently_in_3d = (screen_name == '3D') func _input(event: InputEvent) -> void: if !currently_in_3d: return for v: InputEvent in override_shortcuts: if event.is_match(v, true) and event.is_pressed() and not event.is_echo(): var button := %ToolButtonContainer.get_node_or_null(override_shortcuts[v] as String) as Button if button: button.pressed.emit() #simulate press break # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass #func _on_grid_size_item_selected(index): #editor_plugin.get_global_scene().grid_size = index - 4 func _on_check_lock_uvs_toggled(button_pressed): editor_plugin.lock_uvs = button_pressed func _on_display_mode_item_selected(index:int): editor_plugin.display_mode = index func on_xray_mode_changed(value:bool): %bn_xray.button_pressed = value func _on_bn_xray_toggled(button_pressed:bool): if !editor_plugin: return var global_scene:CyclopsGlobalScene = editor_plugin.get_global_scene() global_scene.xray_mode = button_pressed # #func _on_bn_snap_settings_pressed(): ## var rect:Rect2 = %bn_snap_settings.get_rect() # #var rect:Rect2 = %bn_snap_settings.get_global_rect() #var new_rect:Rect2 = Rect2(rect.position.x, rect.position.y + rect.size.y, 200, 100) #%snap_settings_popup.popup_on_parent(new_rect) ##print("snap popup2 ", rect) func _on_snap_options_item_selected(index:int): var tag:SnappingTag = editor_plugin.config.snapping_tags[index] tag._activate(editor_plugin) func _on_bn_snap_toggled(toggled_on): CyclopsAutoload.settings.set_property(CyclopsGlobalScene.SNAPPING_ENABLED, toggled_on) pass # Replace with function body.