# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends CyclopsSnappingSystem class_name SnappingSystemGrid const SNAPPING_TOOL_ID:String = "grid" var snap_to_grid_util:SnapToGridUtil = SnapToGridUtil.new() func _activate(plugin:CyclopsLevelBuilder): super._activate(plugin) snap_to_grid_util = plugin.get_global_scene().calc_snap_to_grid_util() var cache:Dictionary = plugin.get_snapping_cache(SNAPPING_TOOL_ID) snap_to_grid_util.load_from_cache(cache) func _deactivate(): super._deactivate() flush_cache() func flush_cache(): var cache:Dictionary = snap_to_grid_util.save_to_cache() plugin.set_snapping_cache(SNAPPING_TOOL_ID, cache) #Point is in world space func _snap_point(point:Vector3, query:SnappingQuery)->Vector3: var target_point = snap_to_grid_util.snap_point(point) return target_point func _snap_angle(angle:float, query:SnappingQuery)->float: var snap_angle:float = plugin.get_global_scene().settings.get_property(CyclopsGlobalScene.SNAPPING_GRID_ANGLE) return floor(angle / snap_angle) * snap_angle func _get_properties_editor()->Control: var ed:SnappingSystemGridPropertiesEditor = preload("res://addons/cyclops_level_builder/snapping/snapping_system_grid_properties_editor.tscn").instantiate() ed.tool = self return ed