# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends Resource class_name CyclopsTool var builder:CyclopsLevelBuilder #func _init(_editorPlugin:EditorPlugin): # editorPlugin = _editorPlugin func _activate(builder:CyclopsLevelBuilder): self.builder = builder func _deactivate(): pass func _get_tool_id()->String: return "" func _draw_tool(viewport_camera:Camera3D): pass func _get_tool_properties_editor()->Control: return null func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool: if event is InputEventKey: var e:InputEventKey = event if e.keycode == KEY_X: if e.is_pressed(): #print("cyc tool X") var action:ActionDeleteSelectedBlocks = ActionDeleteSelectedBlocks.new(builder) action._execute() return true if e.keycode == KEY_D: if e.is_pressed(): if e.shift_pressed && !Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT): var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks() if !sel_blocks.is_empty(): builder.switch_to_tool(ToolDuplicate.new()) return true if event is InputEventMouseButton: var e:InputEventMouseButton = event if e.button_index == MOUSE_BUTTON_MIDDLE: if e.alt_pressed: if e.is_pressed(): if builder.get_active_block(): var origin:Vector3 = viewport_camera.project_ray_origin(e.position) var dir:Vector3 = viewport_camera.project_ray_normal(e.position) # var start_pos:Vector3 = origin + builder.block_create_distance * dir # var w2l = builder.active_node.global_transform.inverse() # var origin_local:Vector3 = w2l * origin # var dir_local:Vector3 = w2l.basis * dir var result:IntersectResults = builder.active_node.intersect_ray_closest(origin, dir) if result: var ed_iface:EditorInterface = builder.get_editor_interface() var base_control:Control = ed_iface.get_base_control() #viewport_camera var new_cam_origin:Vector3 = result.position + \ viewport_camera.global_transform.basis.z * builder.block_create_distance viewport_camera.global_transform.origin = new_cam_origin return true return false func to_local(point:Vector3, world_to_local:Transform3D, grid_step_size:float)->Vector3: var p_local:Vector3 = world_to_local * point return MathUtil.snap_to_grid(p_local, grid_step_size) func calc_empty_space_draw_plane_origin(viewport_camera:Camera3D, draw_plane_point:Vector3 = Vector3.ZERO, draw_plane_normal:Vector3 = Vector3.UP): var active_block:CyclopsBlock = builder.get_active_block() var block_xfrom:Transform3D = active_block.global_transform if active_block: var vol:ConvexVolume = active_block.control_mesh var bounds:AABB = vol.calc_bounds_xform(block_xfrom) var plane:Plane = Plane(draw_plane_normal, bounds.get_center()) var p0:Vector3 = bounds.position var p1:Vector3 = bounds.position + bounds.size if plane.is_point_over(viewport_camera.global_transform.origin): if plane.is_point_over(p0): draw_plane_point = p1 else: draw_plane_point = p0 else: if plane.is_point_over(p0): draw_plane_point = p0 else: draw_plane_point = p1 return draw_plane_point func calc_hit_point_empty_space(origin:Vector3, dir:Vector3, viewport_camera:Camera3D = null, base_plane_origin:Vector3 = Vector3.ZERO, drag_floor_normal:Vector3 = Vector3.UP): #print("Miss") var drag_angle_limit:float = builder.get_global_scene().drag_angle_limit var angle_y_axis:float = acos(dir.dot(Vector3.UP)) if angle_y_axis > PI / 2 - drag_angle_limit && angle_y_axis < PI / 2 + drag_angle_limit: #Nearly parallel with ground plane if abs(dir.z) > abs(dir.x): drag_floor_normal = Vector3.FORWARD else: drag_floor_normal = Vector3.LEFT #print("base_plane_normal ", base_plane_normal) var hit_base:Vector3 = MathUtil.intersect_plane(origin, dir, base_plane_origin, drag_floor_normal) #print("hit_base 1 ", hit_base) if (hit_base - origin).dot(dir) < 0: #Hit point is behind camera var plane_offset:Vector3 = origin.project(drag_floor_normal) base_plane_origin += plane_offset * 2 hit_base = MathUtil.intersect_plane(origin, dir, base_plane_origin, drag_floor_normal) #print("base_plane_origin ", base_plane_origin) #print("hit_base ", hit_base) var block_drag_p0:Vector3 = builder.get_snapping_manager().snap_point(hit_base, SnappingQuery.new(viewport_camera)) return [block_drag_p0, drag_floor_normal] func calc_active_block_orthogonal_height(plane_origin:Vector3, drag_floor_normal:Vector3)->float: var active_block:CyclopsBlock = builder.get_active_block() var block_bounds:AABB = active_block.control_mesh.calc_bounds_xform(active_block.global_transform) var plane:Plane = Plane(drag_floor_normal, block_bounds.get_center()) var p0_over:bool = plane.is_point_over(plane_origin) var height:float = abs(block_bounds.size.dot(drag_floor_normal)) if p0_over: height = -height return height func select_block_under_cursor(viewport_camera:Camera3D, mouse_pos:Vector2): var origin:Vector3 = viewport_camera.project_ray_origin(mouse_pos) var dir:Vector3 = viewport_camera.project_ray_normal(mouse_pos) var result:IntersectResults = builder.intersect_ray_closest(origin, dir) if result: var cmd:CommandSelectBlocks = CommandSelectBlocks.new() cmd.builder = builder cmd.block_paths.append(result.object.get_path()) if cmd.will_change_anything(): var undo:EditorUndoRedoManager = builder.get_undo_redo() cmd.add_to_undo_manager(undo) _deactivate() _activate(builder)