# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends CyclopsTool class_name ToolRotate const TOOL_ID:String = "rotate" enum ToolState { NONE, READY, ROTATE_BLOCK, DRAG_SELECTION } var tool_state:ToolState = ToolState.NONE #enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT } var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE #var viewport_camera_start:Camera3D var event_start:InputEventMouseButton var drag_select_start_pos:Vector2 var drag_select_to_pos:Vector2 var block_drag_cur:Vector3 var block_drag_p0:Vector3 var block_drag_origin:Vector3 var gizmo_rotate:GizmoRotate var mouse_hover_pos:Vector2 #Keep a copy of move command here while we are building it var cmd_transform_blocks:CommandTransformBlocks func _get_tool_id()->String: return TOOL_ID func draw_gizmo(viewport_camera:Camera3D): var global_scene:CyclopsGlobalScene = builder.get_global_scene() if !gizmo_rotate: gizmo_rotate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_rotate.tscn").instantiate() var blocks:Array[CyclopsBlock] = builder.get_selected_blocks() if blocks.is_empty(): global_scene.set_custom_gizmo(null) else: var origin:Vector3 for block in blocks: origin += block.global_transform.origin origin /= blocks.size() global_scene.set_custom_gizmo(gizmo_rotate) gizmo_rotate.global_transform.origin = origin func _draw_tool(viewport_camera:Camera3D): var global_scene:CyclopsGlobalScene = builder.get_global_scene() global_scene.clear_tool_mesh() global_scene.draw_selected_blocks(viewport_camera) if tool_state == ToolState.DRAG_SELECTION: #print("draw sel %s " % drag_select_to_pos) global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material) draw_gizmo(viewport_camera) func start_drag(viewport_camera:Camera3D, event:InputEvent): var blocks_root:Node = builder.get_block_add_parent() var e:InputEventMouseButton = event var origin:Vector3 = viewport_camera.project_ray_origin(e.position) var dir:Vector3 = viewport_camera.project_ray_normal(e.position) move_constraint = MoveConstraint.Type.NONE if gizmo_rotate: var part_res:GizmoRotate.IntersectResult = gizmo_rotate.intersect(origin, dir, viewport_camera) if part_res: #print("Gizmo hit ", part_res.part) match part_res.part: GizmoRotate.Part.PLANE_XY: move_constraint = MoveConstraint.Type.PLANE_XY GizmoRotate.Part.PLANE_XZ: move_constraint = MoveConstraint.Type.PLANE_XZ GizmoRotate.Part.PLANE_YZ: move_constraint = MoveConstraint.Type.PLANE_YZ var start_pos:Vector3 = part_res.pos_world # var grid_step_size:float = pow(2, builder.get_global_scene().grid_size) #block_drag_p0 = MathUtil.snap_to_grid(start_pos, grid_step_size) block_drag_p0 = start_pos var blocks:Array[CyclopsBlock] = builder.get_selected_blocks() #var blocks_origin:Vector3 block_drag_origin = Vector3.ZERO for block in blocks: block_drag_origin += block.global_transform.origin block_drag_origin /= blocks.size() # print("res obj %s" % result.object.get_path()) var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks() if !sel_blocks.is_empty(): tool_state = ToolState.ROTATE_BLOCK #print("Move block") cmd_transform_blocks = CommandTransformBlocks.new() cmd_transform_blocks.builder = builder cmd_transform_blocks.lock_uvs = builder.lock_uvs for child in sel_blocks: cmd_transform_blocks.add_block(child.get_path()) return tool_state = ToolState.DRAG_SELECTION drag_select_start_pos = e.position drag_select_to_pos = e.position func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool: if event is InputEventKey: var e:InputEventKey = event if e.keycode == KEY_ESCAPE: if e.is_pressed(): tool_state = ToolState.NONE if cmd_transform_blocks: cmd_transform_blocks.undo_it() cmd_transform_blocks = null return true if e.keycode == KEY_Q && e.alt_pressed: if e.is_pressed(): var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos) var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos) var result:IntersectResults = builder.intersect_ray_closest(origin, dir) if result: var cmd:CommandSelectBlocks = CommandSelectBlocks.new() cmd.builder = builder cmd.block_paths.append(result.object.get_path()) if cmd.will_change_anything(): var undo:EditorUndoRedoManager = builder.get_undo_redo() cmd.add_to_undo_manager(undo) _deactivate() _activate(builder) return true elif event is InputEventMouseButton: var e:InputEventMouseButton = event if e.button_index == MOUSE_BUTTON_LEFT: if e.is_pressed(): if tool_state == ToolState.NONE: event_start = event tool_state = ToolState.READY else: if tool_state == ToolState.READY: #We just clicked with the mouse var origin:Vector3 = viewport_camera.project_ray_origin(e.position) var dir:Vector3 = viewport_camera.project_ray_normal(e.position) var result:IntersectResults = builder.intersect_ray_closest(origin, dir) #print("Invoke select %s" % result) var cmd:CommandSelectBlocks = CommandSelectBlocks.new() cmd.builder = builder cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed) if result: cmd.block_paths.append(result.object.get_path()) if cmd.will_change_anything(): var undo:EditorUndoRedoManager = builder.get_undo_redo() cmd.add_to_undo_manager(undo) tool_state = ToolState.NONE elif tool_state == ToolState.ROTATE_BLOCK: #Finish moving blocks var undo:EditorUndoRedoManager = builder.get_undo_redo() cmd_transform_blocks.add_to_undo_manager(undo) tool_state = ToolState.NONE elif tool_state == ToolState.DRAG_SELECTION: var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos) var result:Array[CyclopsBlock] = builder.intersect_frustum_all(frustum) if !result.is_empty(): var cmd:CommandSelectBlocks = CommandSelectBlocks.new() cmd.builder = builder cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed) for r in result: cmd.block_paths.append(r.get_path()) if cmd.will_change_anything(): var undo:EditorUndoRedoManager = builder.get_undo_redo() cmd.add_to_undo_manager(undo) tool_state = ToolState.NONE return true elif e.button_index == MOUSE_BUTTON_RIGHT: if e.is_pressed(): #Right click cancel if tool_state == ToolState.ROTATE_BLOCK: tool_state = ToolState.NONE if cmd_transform_blocks: cmd_transform_blocks.undo_it() cmd_transform_blocks = null elif event is InputEventMouseMotion: var e:InputEventMouseMotion = event mouse_hover_pos = e.position if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE): return super._gui_input(viewport_camera, event) var origin:Vector3 = viewport_camera.project_ray_origin(e.position) var dir:Vector3 = viewport_camera.project_ray_normal(e.position) #print("tool_state %s" % tool_state) if tool_state == ToolState.READY: var offset:Vector2 = e.position - event_start.position if offset.length_squared() > MathUtil.square(builder.drag_start_radius): start_drag(viewport_camera, event_start) return true elif tool_state == ToolState.ROTATE_BLOCK: if !block_drag_p0.is_finite(): block_drag_p0 = origin + dir * 20 var rot_axis:Vector3 match move_constraint: MoveConstraint.Type.PLANE_XY: block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.BACK) rot_axis = Vector3.BACK MoveConstraint.Type.PLANE_XZ: block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.UP) rot_axis = Vector3.UP MoveConstraint.Type.PLANE_YZ: block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, Vector3.RIGHT) rot_axis = Vector3.RIGHT MoveConstraint.Type.PLANE_VIEWPORT: block_drag_cur = MathUtil.intersect_plane(origin, dir, block_drag_p0, viewport_camera.global_transform.basis.z) rot_axis = viewport_camera.global_transform.basis.z #print("dragging move_constraint %s block_drag_cur %s" % [move_constraint, block_drag_cur]) var v0:Vector3 = (block_drag_p0 - block_drag_origin).normalized() var v1:Vector3 = (block_drag_cur - block_drag_origin).normalized() var binorm:Vector3 = v0.cross(rot_axis) var angle:float = atan2(v1.dot(binorm), v1.dot(v0)) var snapped_angle = builder.get_snapping_manager().snap_angle(rad_to_deg(angle), SnappingQuery.new(viewport_camera)) angle = deg_to_rad(snapped_angle) var xform:Transform3D = Transform3D.IDENTITY xform = xform.translated_local(block_drag_origin) xform = xform.rotated_local(rot_axis, -angle) xform = xform.translated_local(-block_drag_origin) #var rot_basis:Basis #rot_basis = rot_basis.rotated(rot_axis, angle) block_drag_cur = builder.get_snapping_manager().snap_point(block_drag_cur, SnappingQuery.new(viewport_camera)) cmd_transform_blocks.transform = xform #print("cmd_move_blocks.move_offset %s" % cmd_move_blocks.move_offset) cmd_transform_blocks.do_it() return true elif tool_state == ToolState.DRAG_SELECTION: drag_select_to_pos = e.position return true return super._gui_input(viewport_camera, event) func _activate(builder:CyclopsLevelBuilder): super._activate(builder) builder.mode = CyclopsLevelBuilder.Mode.OBJECT var global_scene:CyclopsGlobalScene = builder.get_global_scene() global_scene.clear_tool_mesh() func _deactivate(): var global_scene:CyclopsGlobalScene = builder.get_global_scene() global_scene.set_custom_gizmo(null)