# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends Resource class_name ToolStairsSettings @export var block_alignment:BlockAlignment.Type = BlockAlignment.Type.ALIGN_TO_SURFACE @export var match_selected_block:bool = true @export var default_block_elevation:float = 0 @export var default_block_height:float = 1 @export var collision_type:Collision.Type = Collision.Type.STATIC @export_flags_3d_physics var collision_layer:int = 1 @export_flags_3d_physics var collision_mask:int = 1 @export var step_height:float = .25 @export var step_depth:float = .5 @export var direction:int = 0 func load_from_cache(cache:Dictionary): block_alignment = cache.get("block_alignment", BlockAlignment.Type.ALIGN_TO_SURFACE) match_selected_block = cache.get("match_selected_block", true) default_block_elevation = cache.get("default_block_elevation", 0) default_block_height = cache.get("default_block_height", 1) collision_type = cache.get("collision_type", Collision.Type.STATIC) collision_layer = cache.get("collision_layer", 1) collision_mask = cache.get("collision_mask", 1) step_height = cache.get("step_height", .25) step_depth = cache.get("step_depth", .5) direction = cache.get("direction", 0) func save_to_cache(): return { "block_alignment": block_alignment, "match_selected_block": match_selected_block, "default_block_elevation": default_block_elevation, "default_block_height": default_block_height, "collision_type": collision_type, "collision_layer": collision_layer, "collision_mask": collision_mask, "step_height": step_height, "step_depth": step_depth, "direction": direction, }