[gd_resource type="BehaviorTree" load_steps=21 format=3 uid="uid://bpdm5jnegi38"] [ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_2jpsu"] [ext_resource type="Script" path="res://demo/ai/tasks/pursue.gd" id="2_h5db5"] [ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="3_bpmfp"] [sub_resource type="BlackboardPlan" id="BlackboardPlan_46tbn"] var/speed/name = &"speed" var/speed/type = 3 var/speed/value = 400.0 var/speed/hint = 1 var/speed/hint_string = "10,1000,10" [sub_resource type="BBNode" id="BBNode_nrd4b"] saved_value = NodePath("AnimationPlayer") resource_name = "AnimationPlayer" [sub_resource type="BTPlayAnimation" id="BTPlayAnimation_qiw21"] animation_player = SubResource("BBNode_nrd4b") animation_name = &"idle" blend = 0.1 [sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"] min_duration = 0.7 max_duration = 1.5 [sub_resource type="BTSequence" id="BTSequence_yhjh1"] custom_name = "Pause before action" children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8")] [sub_resource type="BBNode" id="BBNode_wpj6d"] saved_value = NodePath("AnimationPlayer") resource_name = "AnimationPlayer" [sub_resource type="BTPlayAnimation" id="BTPlayAnimation_olf37"] animation_player = SubResource("BBNode_wpj6d") animation_name = &"walk" blend = 0.1 [sub_resource type="BTAction" id="BTAction_ulbrf"] script = ExtResource("1_2jpsu") group = &"player" output_var = &"target" [sub_resource type="BTAction" id="BTAction_a4jqi"] script = ExtResource("2_h5db5") target_var = &"target" speed_var = &"speed" approach_distance = 100.0 [sub_resource type="BTTimeLimit" id="BTTimeLimit_xek5v"] time_limit = 2.0 children = [SubResource("BTAction_a4jqi")] [sub_resource type="BTSequence" id="BTSequence_1xfnq"] custom_name = "Pursue player" children = [SubResource("BTPlayAnimation_olf37"), SubResource("BTAction_ulbrf"), SubResource("BTTimeLimit_xek5v")] [sub_resource type="BTAction" id="BTAction_kidxn"] script = ExtResource("3_bpmfp") target_var = &"target" [sub_resource type="BTWait" id="BTWait_tadkc"] duration = 0.1 [sub_resource type="BBNode" id="BBNode_s8evu"] saved_value = NodePath("AnimationPlayer") resource_name = "AnimationPlayer" [sub_resource type="BTPlayAnimation" id="BTPlayAnimation_ppmxd"] await_completion = 2.0 animation_player = SubResource("BBNode_s8evu") animation_name = &"attack_1" [sub_resource type="BTSequence" id="BTSequence_ww5v2"] custom_name = "Melee attack" children = [SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResource("BTPlayAnimation_ppmxd")] [sub_resource type="BTSequence" id="BTSequence_pxl2k"] children = [SubResource("BTSequence_yhjh1"), SubResource("BTSequence_1xfnq"), SubResource("BTSequence_ww5v2")] [resource] description = "Welcome to the [b]LimboAI[/b] demo project! This demo project consists of three parts: - If you're new to behavior trees, you can access the [b]Tutorial[/b] by clicking the \"Begin Tutorial\" button on the toolbar. - To experience the demo game, just click the \"Switch to Game\" button. - On this screen, you can inspect the AI behavior tree in action for each agent in the game." blackboard_plan = SubResource("BlackboardPlan_46tbn") root_task = SubResource("BTSequence_pxl2k")