[gd_resource type="BehaviorTree" load_steps=5 format=3 uid="uid://b1mfh8yad7rmw"] [sub_resource type="BlackboardPlan" id="BlackboardPlan_ewfwq"] var/speed/name = &"speed" var/speed/type = 3 var/speed/value = 400.0 var/speed/hint = 1 var/speed/hint_string = "10,1000,10" [sub_resource type="BBNode" id="BBNode_fq0jf"] resource_name = "AnimationPlayer" saved_value = NodePath("AnimationPlayer") [sub_resource type="BTPlayAnimation" id="BTPlayAnimation_rsejo"] animation_player = SubResource("BBNode_fq0jf") animation_name = &"idle" [sub_resource type="BTSequence" id="BTSequence_4bq32"] children = [SubResource("BTPlayAnimation_rsejo")] [resource] description = "Welcome to the [b]LimboAI Tutorial[/b]! Here, you'll learn how to use behavior trees to craft AI for your games. We'll start with the basics and gradually move to more advanced topics. Strap in for a quick and engaging introduction to behavior trees. Press ➡ button in the top-right corner to proceed. Press ⬅ button any time you want to go back to a previous chapter." blackboard_plan = SubResource("BlackboardPlan_ewfwq") root_task = SubResource("BTSequence_4bq32")