extends Node class_name DeathHandler @export var camera: Node3D; var enabled: bool = false var targetDirection: Vector3; func died(from: Node3D): print(from, ' ', from.global_position) enabled = true var direction = (from.global_position - camera.global_position).normalized() var previousForward = -camera.global_basis.z; create_tween().tween_method(self.rotateToTarget.bind(direction, previousForward), 0.0, 1.0, 1.0).set_trans(Tween.TRANS_EXPO) func rotateToTarget(weight:float, targetDirection: Vector3, previousForward: Vector3) -> void: camera.look_at(lerp(camera.global_position + previousForward, camera.global_position + targetDirection, weight))