[gd_resource type="AnimationNodeBlendSpace2D" load_steps=7 format=3 uid="uid://dh5bnb5xvmv0f"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_glk57"] animation = &"LVA4_Armature_Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4nam8"] animation = &"LVA4_Armature_Move_Forward" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y7e77"] animation = &"LVA4_Armature_Move_Left" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hwjyc"] animation = &"LVA4_Armature_Courched_Move_Right" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_owips"] animation = &"LVA4_Armature_Move_Forward" play_mode = 1 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hmil4"] animation = &"LVA4_Armature_Sprint_Forward" [resource] blend_point_0/node = SubResource("AnimationNodeAnimation_glk57") blend_point_0/pos = Vector2(0, 0) blend_point_1/node = SubResource("AnimationNodeAnimation_4nam8") blend_point_1/pos = Vector2(0, 1) blend_point_2/node = SubResource("AnimationNodeAnimation_y7e77") blend_point_2/pos = Vector2(1, 0) blend_point_3/node = SubResource("AnimationNodeAnimation_hwjyc") blend_point_3/pos = Vector2(-1, 0) blend_point_4/node = SubResource("AnimationNodeAnimation_owips") blend_point_4/pos = Vector2(0, -1) blend_point_5/node = SubResource("AnimationNodeAnimation_hmil4") blend_point_5/pos = Vector2(0, 2) max_space = Vector2(1, 2)