extends Node3D @onready var animationtree: AnimationTree = $AnimationPlayer/AnimationTree @onready var timer: Timer = $CooldownTimer var statemachine: AnimationNodeStateMachinePlayback # Called when the node enters the scene tree for the first time. func _ready() -> void: self.statemachine = animationtree['parameters/playback'] func _input(event: InputEvent) -> void: if event is not InputEventMouseButton: return if not event.is_action_pressed('player_shoot'): return if self.timer.time_left > 0: return var travelTarget = 'Fire' if Player.Instance.PlayerState == Player.PlayerStates.CROUCHING: travelTarget = 'Crouched Fire' self.animationtree.set('parameters/' + travelTarget + '/blend_position', randf_range(0, 2)) self.statemachine.travel(travelTarget) self.timer.start()