extends Control class_name UI @onready var FadeRect: ColorRect = $Fade @onready var animationPlayer: AnimationPlayer = $AnimationPlayer func setFade(target: float) -> void: create_tween().bind_node(self).tween_property(FadeRect, 'color', Color(0,0,0, target), 1.0).set_trans(Tween.TRANS_EXPO) func displayComplete() -> void: animationPlayer.play('SuccessAnimation') func _on_button_pressed() -> void: get_tree().change_scene_to_file("res://content/levels/MainMenu.tscn") func displaySecret() -> void: animationPlayer.play('SecretDiscovery') func displayYouDied() -> void: animationPlayer.play('Death')