[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://cptjtmi4p8frl"] [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_veduw"] resource_name = "Reverb" predelay_feedback = 0.05 room_size = 0.03 damping = 0.07 spread = 0.08 wet = 0.12 [resource] bus/1/name = &"Effects" bus/1/solo = false bus/1/mute = false bus/1/bypass_fx = false bus/1/volume_db = 0.0 bus/1/send = &"Master" bus/2/name = &"Player" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = -12.9785 bus/2/send = &"Effects" bus/3/name = &"Enemies" bus/3/solo = false bus/3/mute = false bus/3/bypass_fx = false bus/3/volume_db = -18.9844 bus/3/send = &"Master" bus/3/effect/0/effect = SubResource("AudioEffectReverb_veduw") bus/3/effect/0/enabled = true