extends Label3D @export var secretHandler: SecretHandler; # Called when the node enters the scene tree for the first time. func _ready() -> void: secretHandler.SecretTriggered.connect(self.secretTriggered) func secretTriggered() -> void: text = 'Secrets found: \n {0} / {1}'.format([secretHandler.totalTriggers - secretHandler.triggers.size(), secretHandler.totalTriggers])