mj177/addons/cyclops_level_builder/menu/editor_toolbar.gd
2025-02-03 19:17:20 +01:00

231 lines
7 KiB
GDScript

# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends PanelContainer
class_name EditorToolbar
var editor_plugin:CyclopsLevelBuilder:
get:
return editor_plugin
set(value):
editor_plugin = value
editor_plugin.active_node_changed.connect(on_active_node_changed)
build_ui()
var tool_button_group = ButtonGroup.new()
var override_shortcuts: Dictionary = {} #Dictionary[InputEvent, String]
var currently_in_3d := false
func on_active_node_changed():
update_grid()
# Called when the node enters the scene tree for the first time.
func _ready():
%Menu.clear()
%Menu.add_action_item(ActionToolDuplicate.new(editor_plugin))
%Menu.add_action_item(ActionMergeSelectedBlocks.new(editor_plugin))
%Menu.add_action_item(ActionSubtractBlock.new(editor_plugin))
%Menu.add_action_item(ActionIntersectBlock.new(editor_plugin))
%Menu.add_action_item(ActionDeleteSelectedBlocks.new(editor_plugin))
%Menu.add_action_item(ActionSnapToGrid.new(editor_plugin))
%Menu.add_action_item(ActionMergeVerticesCenter.new(editor_plugin))
%Menu.add_separator()
%Menu.add_action_item(ActionConvertToMesh.new(editor_plugin))
%Menu.add_action_item(ActionExportAsGltf.new(editor_plugin))
%Menu.add_action_item(ActionExportAsGodotScene.new(editor_plugin))
%Menu.add_action_item(ActionExportAsCyclops.new(editor_plugin))
%Menu.add_separator()
%Menu.add_action_item(ActionRotateX90Ccw.new(editor_plugin))
%Menu.add_action_item(ActionRotateX90Cw.new(editor_plugin))
%Menu.add_action_item(ActionRotateX180.new(editor_plugin))
%Menu.add_action_item(ActionMirrorSelectionX2.new(editor_plugin))
%Menu.add_separator()
%Menu.add_action_item(ActionRotateY90Ccw.new(editor_plugin))
%Menu.add_action_item(ActionRotateY90Cw.new(editor_plugin))
%Menu.add_action_item(ActionRotateY180.new(editor_plugin))
%Menu.add_action_item(ActionMirrorSelectionY2.new(editor_plugin))
%Menu.add_separator()
%Menu.add_action_item(ActionRotateZ90Ccw.new(editor_plugin))
%Menu.add_action_item(ActionRotateZ90Cw.new(editor_plugin))
%Menu.add_action_item(ActionRotateZ180.new(editor_plugin))
%Menu.add_action_item(ActionMirrorSelectionZ.new(editor_plugin))
var global_scene = get_node("/root/CyclopsAutoload")
global_scene.xray_mode_changed.connect(on_xray_mode_changed)
%bn_xray.button_pressed = global_scene.xray_mode
update_grid()
var prev_button_pressed: Button = null
func _press_button_line(button: Button) -> void:
if prev_button_pressed != null:
var line := prev_button_pressed.get_node_or_null('line')
if line != null:
prev_button_pressed.remove_child(line)
line.queue_free()
prev_button_pressed = null
var new_line := ColorRect.new()
new_line.anchor_left = 0.05
new_line.anchor_top = 0.9
new_line.anchor_right = 0.95
new_line.anchor_bottom = 0.94
button.add_child(new_line)
new_line.name = 'line'
prev_button_pressed = button
func build_ui():
#Tools
for child in %ToolButtonContainer.get_children():
%ToolButtonContainer.remove_child(child)
%snap_options.clear()
if !editor_plugin:
return
editor_plugin.main_screen_changed.connect(_on_main_screen_changed)
set_process_input(true)
var config:CyclopsConfig = editor_plugin.config
for tag: ToolTag in config.tool_tags:
# print("adding tag %s" % tag.name)
var bn:Button = Button.new()
if tag.icon:
bn.icon = tag.icon
else:
bn.text = tag.name
bn.name = tag.name
if !tag.input_events.is_empty(): #InputEvent
if tag.input_events_override: #bool
for v: InputEvent in tag.input_events:
override_shortcuts[v] = tag.name #for _input function
else:
bn.shortcut = Shortcut.new()
for v: InputEvent in tag.input_events:
bn.shortcut.events.append(v)
bn.tooltip_text = tag.tooltip
bn.pressed.connect(func():
_press_button_line(bn)
tag._activate(editor_plugin)
)
# print("adding bn %s" % tag.name)
%ToolButtonContainer.add_child(bn)
%display_mode.select(editor_plugin.display_mode)
#Snapping
for tag in config.snapping_tags:
if tag.icon:
%snap_options.add_icon_item(tag.icon, tag.name)
else:
%snap_options.add_item(tag.name)
func update_grid():
if !editor_plugin:
return
#var size:int = editor_plugin.get_global_scene().grid_size
#$HBoxContainer/grid_size.select(size + 4)
$HBoxContainer/display_mode.select(editor_plugin.display_mode)
func _on_main_screen_changed(screen_name: String):
currently_in_3d = (screen_name == '3D')
func _input(event: InputEvent) -> void:
if !currently_in_3d: return
for v: InputEvent in override_shortcuts:
if event.is_match(v, true) and event.is_pressed() and not event.is_echo():
var button := %ToolButtonContainer.get_node_or_null(override_shortcuts[v] as String) as Button
if button:
button.pressed.emit() #simulate press
break
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
#func _on_grid_size_item_selected(index):
#editor_plugin.get_global_scene().grid_size = index - 4
func _on_check_lock_uvs_toggled(button_pressed):
editor_plugin.lock_uvs = button_pressed
func _on_display_mode_item_selected(index:int):
editor_plugin.display_mode = index
func on_xray_mode_changed(value:bool):
%bn_xray.button_pressed = value
func _on_bn_xray_toggled(button_pressed:bool):
if !editor_plugin:
return
var global_scene:CyclopsGlobalScene = editor_plugin.get_global_scene()
global_scene.xray_mode = button_pressed
#
#func _on_bn_snap_settings_pressed():
## var rect:Rect2 = %bn_snap_settings.get_rect()
#
#var rect:Rect2 = %bn_snap_settings.get_global_rect()
#var new_rect:Rect2 = Rect2(rect.position.x, rect.position.y + rect.size.y, 200, 100)
#%snap_settings_popup.popup_on_parent(new_rect)
##print("snap popup2 ", rect)
func _on_snap_options_item_selected(index:int):
var tag:SnappingTag = editor_plugin.config.snapping_tags[index]
tag._activate(editor_plugin)
func _on_bn_snap_toggled(toggled_on):
CyclopsAutoload.settings.set_property(CyclopsGlobalScene.SNAPPING_ENABLED, toggled_on)
pass # Replace with function body.