84 lines
2.4 KiB
GDScript
84 lines
2.4 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends Resource
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class_name DataVector
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enum DataFormatType { BYTE, INT32, FLOAT32, STRING }
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enum DataType { BOOL, INT, FLOAT, STRING, COLOR, VECTOR2, VECTOR3, VECTOR4, TRANSFORM_2D, TRANSFORM_3D }
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@export var name:StringName
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@export var category:String #uv, color, weights, etc.
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@export var data_type:DataType
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@export var stride:int = 1
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func get_data_format_type()->DataFormatType:
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return DataFormatType.BYTE
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func size()->int:
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return 0
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func num_components()->int:
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return size() / stride
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func get_buffer_byte_data()->PackedByteArray:
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return []
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#func to_dictionary(buffer_ar:BufferArchive)->Dictionary:
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#var result:Dictionary
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#
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#result["name"] = name
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#result["data_type"] = DataType.values()[data_type]
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#if stride != 1:
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#result["stride"] = stride
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#if !category.is_empty():
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#result["category"] = category
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#
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#return result
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static func data_type_num_components(type:DataType)->int:
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match type:
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DataType.BOOL:
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return 1
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DataType.INT:
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return 1
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DataType.FLOAT:
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return 1
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DataType.STRING:
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return 1
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DataType.COLOR:
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return 4
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DataType.VECTOR2:
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return 2
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DataType.VECTOR3:
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return 3
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DataType.VECTOR4:
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return 4
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DataType.TRANSFORM_2D:
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return 6
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DataType.TRANSFORM_3D:
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return 12
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_:
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push_error("Invalid data type")
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return 1
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