23 lines
576 B
GDScript
23 lines
576 B
GDScript
extends Node3D
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func _input(event):
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if event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if e.is_pressed():
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var cam:Camera3D = %Camera3D
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var ray_norm:Vector3 = cam.project_ray_normal(e.position)
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var ray_orig:Vector3 = cam.project_ray_origin(e.position)
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%gizmo_translate.intersect(ray_orig, ray_norm, cam)
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pass
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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