209 lines
6.4 KiB
GDScript
209 lines
6.4 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends CyclopsTool
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class_name ToolMaterialBrush
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enum ToolState { READY, PAINTING }
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var tool_state:ToolState = ToolState.READY
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const TOOL_ID:String = "material_brush"
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var cmd:CommandSetMaterial
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var settings:ToolMaterialBrushSettings = ToolMaterialBrushSettings.new()
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var material_viewer_state:MaterialViewerState = preload("res://addons/cyclops_level_builder/docks/material_palette/material_viewer/material_viewer_state_res.tres")
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var last_mouse_pos:Vector2
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func _get_tool_id()->String:
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return TOOL_ID
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func _draw_tool(viewport_camera:Camera3D):
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super._draw_tool(viewport_camera)
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.clear_tool_mesh()
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global_scene.draw_selected_blocks(viewport_camera)
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func _get_tool_properties_editor()->Control:
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var ed:ToolMaterialBrushSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_material_brush_settings_editor.tscn").instantiate()
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ed.settings = settings
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return ed
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_X:
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if e.shift_pressed:
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if e.is_pressed():
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var origin:Vector3 = viewport_camera.project_ray_origin(last_mouse_pos)
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var dir:Vector3 = viewport_camera.project_ray_normal(last_mouse_pos)
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var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
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if result:
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var block:CyclopsBlock = result.object
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result.face_index
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var vol:ConvexVolume = ConvexVolume.new()
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vol.init_from_mesh_vector_data(block.mesh_vector_data)
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var face:ConvexVolume.FaceInfo = vol.faces[result.face_index]
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#Sample under cursor
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if settings.paint_materials:
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if face.material_id != -1:
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#Pick this material
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#print("face.material_id ", face.material_id)
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var mat:Material = block.materials[face.material_id] \
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if face.material_id >= 0 && face.material_id < block.materials.size() \
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else null
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settings.material_path = mat.resource_path if mat else NodePath()
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#print("settings.material_path ", settings.material_path)
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if settings.paint_color:
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settings.color = face.color
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if settings.paint_visibility:
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settings.visibility = face.visible
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if settings.paint_uv:
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settings.uv_matrix = face.uv_transform
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return true
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elif event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if e.button_index == MOUSE_BUTTON_LEFT:
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if e.is_pressed():
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if tool_state == ToolState.READY:
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
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if result:
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cmd = CommandSetMaterial.new()
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cmd.builder = builder
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#print("settings.paint_materials ", settings.paint_materials)
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cmd.setting_material = settings.paint_materials
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cmd.material_path = settings.material_path \
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if !settings.erase_material else ""
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cmd.setting_color = settings.paint_color
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cmd.color = settings.color
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cmd.setting_visibility = settings.paint_visibility
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cmd.visibility = settings.visibility
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cmd.painting_uv = settings.paint_uv
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cmd.uv_matrix = settings.uv_matrix
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var block:CyclopsBlock = result.object
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if settings.individual_faces:
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cmd.add_target(block.get_path(), [result.face_index])
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else:
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cmd.add_target(block.get_path(), block.control_mesh.get_face_indices())
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tool_state = ToolState.PAINTING
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else:
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if tool_state == ToolState.PAINTING:
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cmd.undo_it()
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if cmd.will_change_anything():
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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tool_state = ToolState.READY
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return true
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elif event is InputEventMouseMotion:
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var e:InputEventMouseMotion = event
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last_mouse_pos = e.position
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if tool_state == ToolState.PAINTING:
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var result:IntersectResults = builder.intersect_ray_closest(origin, dir)
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if result:
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#print ("hit ", result.object.name)
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cmd.undo_it()
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var block:CyclopsBlock = result.object
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if settings.individual_faces:
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cmd.add_target(block.get_path(), [result.face_index])
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else:
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cmd.add_target(block.get_path(), block.control_mesh.get_face_indices())
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cmd.do_it()
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return true
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return false
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func on_material_viewer_state_changed():
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#print("mat changed to ", material_viewer_state.active_material_path)
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settings.material_path = material_viewer_state.active_material_path
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func _init():
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material_viewer_state.changed.connect(on_material_viewer_state_changed)
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func _activate(builder:CyclopsLevelBuilder):
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super._activate(builder)
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var cache:Dictionary = builder.get_tool_cache(TOOL_ID)
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settings.load_from_cache(cache)
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settings.material_path = material_viewer_state.active_material_path
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# material_viewer_state.changed.connect(on_material_viewer_state_changed)
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func _deactivate():
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# material_viewer_state.changed.disconnect(on_material_viewer_state_changed)
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var cache:Dictionary = settings.save_to_cache()
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builder.set_tool_cache(TOOL_ID, cache)
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