mj177/addons/cyclops_level_builder/tools/tool_stairs_settings.gd
2025-02-03 19:17:20 +01:00

66 lines
2.7 KiB
GDScript

# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
extends Resource
class_name ToolStairsSettings
@export var block_alignment:BlockAlignment.Type = BlockAlignment.Type.ALIGN_TO_SURFACE
@export var match_selected_block:bool = true
@export var default_block_elevation:float = 0
@export var default_block_height:float = 1
@export var collision_type:Collision.Type = Collision.Type.STATIC
@export_flags_3d_physics var collision_layer:int = 1
@export_flags_3d_physics var collision_mask:int = 1
@export var step_height:float = .25
@export var step_depth:float = .5
@export var direction:int = 0
func load_from_cache(cache:Dictionary):
block_alignment = cache.get("block_alignment", BlockAlignment.Type.ALIGN_TO_SURFACE)
match_selected_block = cache.get("match_selected_block", true)
default_block_elevation = cache.get("default_block_elevation", 0)
default_block_height = cache.get("default_block_height", 1)
collision_type = cache.get("collision_type", Collision.Type.STATIC)
collision_layer = cache.get("collision_layer", 1)
collision_mask = cache.get("collision_mask", 1)
step_height = cache.get("step_height", .25)
step_depth = cache.get("step_depth", .5)
direction = cache.get("direction", 0)
func save_to_cache():
return {
"block_alignment": block_alignment,
"match_selected_block": match_selected_block,
"default_block_elevation": default_block_elevation,
"default_block_height": default_block_height,
"collision_type": collision_type,
"collision_layer": collision_layer,
"collision_mask": collision_mask,
"step_height": step_height,
"step_depth": step_depth,
"direction": direction,
}