86 lines
2.9 KiB
GDScript
86 lines
2.9 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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class_name CommandAddBlock
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extends CyclopsCommand
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#Public data to set before activating command
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var blocks_root_path:NodePath
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#var origin:Vector3
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var block_name:String
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var bounds:AABB
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var material_path:String
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var uv_transform:Transform2D = Transform2D.IDENTITY
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var collision_type:Collision.Type = Collision.Type.STATIC
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var collision_layers:int = 1
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var collision_mask:int = 1
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#Private data
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var block_path:NodePath
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func _init():
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command_name = "Add block"
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func do_it():
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var block:CyclopsBlock = preload("res://addons/cyclops_level_builder/nodes/cyclops_block.gd").new()
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#var blocks_root:Node = builder.get_block_add_parent()
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var block_parent:Node = builder.get_node(blocks_root_path)
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block_parent.add_child(block)
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block.owner = builder.get_editor_interface().get_edited_scene_root()
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block.name = block_name
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block.collision_type = collision_type
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block.collision_layer = collision_layers
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block.collision_mask = collision_mask
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var material_id:int = -1
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if ResourceLoader.exists(material_path):
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var mat = load(material_path)
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if mat is Material:
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material_id = 0
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block.materials.append(mat)
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#print("Block root %s" % block)
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#print("Create bounds %s" % bounds)
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#var parent_xform:Transform3D = node_global_transform(block_parent)
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#var vol_xform:Transform3D = Transform3D(Basis(), -bounds.position)
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var mesh:ConvexVolume = ConvexVolume.new()
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mesh.init_block(bounds, uv_transform, material_id)
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mesh.translate(-bounds.position)
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block.mesh_vector_data = mesh.to_mesh_vector_data()
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# block.block_data = mesh.to_convex_block_data()
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block_path = block.get_path()
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block.global_transform = Transform3D(Basis(), bounds.position)
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# print("AddBlockCommand do_it() %s %s" % [block_inst_id, bounds])
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func undo_it():
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var block:CyclopsBlock = builder.get_node(block_path)
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block.queue_free()
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# print("AddBlockCommand undo_it()")
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