mj177/addons/cyclops_level_builder/commands/cmd_transform_blocks.gd
2025-02-03 19:17:20 +01:00

76 lines
2.6 KiB
GDScript

# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandTransformBlocks
extends CyclopsCommand
#Public data to set before activating command
var transform:Transform3D
var lock_uvs:bool = false
#Private
var tracked_blocks:Array[TrackedBlock]
func _init():
command_name = "Transform blocks"
#Add blocks to be moved here
func add_block(block_path:NodePath):
var block:CyclopsBlock = builder.get_node(block_path)
var tracked:TrackedBlock = TrackedBlock.new(block)
tracked_blocks.append(tracked)
#Moves all blocks from the start position by this amount
func move_to(offset:Vector3):
for tracked in tracked_blocks:
var block:CyclopsBlock = builder.get_node(tracked.path)
var w_init_xform:Transform3D = tracked.world_xform
var new_w_xform:Transform3D = w_init_xform.translated(offset)
block.global_transform = new_w_xform
func do_it():
for tracked in tracked_blocks:
var block:CyclopsBlock = builder.get_node(tracked.path)
var w_init_xform:Transform3D = tracked.world_xform
var new_w_xform:Transform3D = transform * w_init_xform
block.global_transform = new_w_xform
if !lock_uvs:
var vol:ConvexVolume = ConvexVolume.new()
vol.init_from_mesh_vector_data(tracked.data)
var uv_xform:Transform3D = transform.affine_inverse()
vol.transform_uvs(uv_xform)
block.mesh_vector_data = vol.to_mesh_vector_data()
func undo_it():
for tracked in tracked_blocks:
var block:CyclopsBlock = builder.get_node(tracked.path)
block.global_transform = tracked.world_xform