100 lines
3.5 KiB
GDScript
100 lines
3.5 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends CyclopsTool
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class_name ToolEditBase
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var mouse_hover_pos:Vector2
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var drag_select_start_pos:Vector2
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var drag_select_to_pos:Vector2
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_Q && e.alt_pressed:
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select_block_under_cursor(viewport_camera, mouse_hover_pos)
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return true
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elif event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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mouse_hover_pos = e.position
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return false
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elif event is InputEventMouseMotion:
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var e:InputEventMouseMotion = event
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mouse_hover_pos = e.position
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return false
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return false
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func pick_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
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if active:
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return global_scene.tool_edit_active_material
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if selected:
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return global_scene.tool_edit_selected_material
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return global_scene.tool_edit_unselected_material
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func pick_vertex_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
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if active:
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return global_scene.vertex_active_material
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if selected:
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return global_scene.vertex_selected_material
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return global_scene.vertex_unselected_material
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func calc_gizmo_basis(average_normal:Vector3, active_block:Node3D, viewport_camera:Camera3D, orientation:TransformSpace.Type)->Basis:
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var result:Basis
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match orientation:
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TransformSpace.Type.GLOBAL:
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result = Basis.IDENTITY
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TransformSpace.Type.LOCAL:
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result = active_block.global_basis
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#var xform:Transform3D = active_block.global_transform
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#gizmo_translate.global_transform = xform
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#gizmo_translate.global_position = origin
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TransformSpace.Type.NORMAL:
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var up:Vector3 = Vector3.UP
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var x:Vector3 = up.cross(average_normal).normalized()
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var y:Vector3 = average_normal.cross(x)
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#gizmo_translate.global_basis = Basis(x, y, average_normal)
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#gizmo_translate.global_position = origin
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result = Basis(x, y, average_normal)
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TransformSpace.Type.VIEW:
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#gizmo_translate.global_basis = viewport_camera.global_basis
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#gizmo_translate.global_position = origin
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result = viewport_camera.global_basis
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TransformSpace.Type.PARENT:
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result = active_block.get_parent_node_3d().global_basis
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#var xform:Transform3D = active_block.get_parent_node_3d().global_transform
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#gizmo_translate.global_transform = xform
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return result
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