632 lines
20 KiB
GDScript
632 lines
20 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends ToolEditBase
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class_name ToolEditVertex
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const TOOL_ID:String = "edit_vertex"
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var handles:Array[HandleVertex] = []
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enum ToolState { NONE, READY, DRAGGING, DRAGGING_ADD, MOVE_HANDLES_CLICK, DRAG_SELECTION }
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var tool_state:ToolState = ToolState.NONE
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#enum MoveConstraint { NONE, AXIS_X, AXIS_Y, AXIS_Z, PLANE_XY, PLANE_XZ, PLANE_YZ, PLANE_VIEWPORT }
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var move_constraint:MoveConstraint.Type = MoveConstraint.Type.NONE
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#var mouse_hover_pos:Vector2
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#var drag_handle:HandleVertex
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var drag_mouse_start_pos:Vector2
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var drag_handle_start_pos:Vector3
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var drag_home_block:NodePath
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var added_point_pos:Vector3
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var cmd_move_vertex:CommandMoveVertices
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var cmd_add_vertex:CommandAddVertices
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var gizmo_translate:Node3D
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var watched_blocks:Array[CyclopsBlock]
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var settings:ToolEditVertexSettings = ToolEditVertexSettings.new()
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var average_normal:Vector3 = Vector3.UP
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func _get_tool_id()->String:
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return TOOL_ID
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func _get_tool_properties_editor()->Control:
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var ed:ToolEditVertexSettingsEditor = preload("res://addons/cyclops_level_builder/tools/tool_edit_vertex_settings_editor.tscn").instantiate()
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ed.settings = settings
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return ed
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func draw_gizmo(viewport_camera:Camera3D):
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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if !gizmo_translate:
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gizmo_translate = preload("res://addons/cyclops_level_builder/tools/gizmos/gizmo_translate.tscn").instantiate()
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var origin:Vector3
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var count:int = 0
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for h in handles:
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var block:CyclopsBlock = builder.get_node(h.block_path)
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var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[h.vertex_index]
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if v.selected:
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origin += h.position
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count += 1
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if count == 0:
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global_scene.set_custom_gizmo(null)
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else:
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origin /= count
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#print("gizmo origin ", origin)
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global_scene.set_custom_gizmo(gizmo_translate)
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var active_block:Node3D = builder.get_active_block()
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gizmo_translate.global_basis = calc_gizmo_basis(average_normal, active_block, viewport_camera, settings.transform_space)
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gizmo_translate.global_position = origin
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func _draw_tool(viewport_camera:Camera3D):
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.clear_tool_mesh()
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if tool_state == ToolState.DRAG_SELECTION:
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global_scene.draw_screen_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos, global_scene.selection_rect_material)
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for h in handles:
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var block:CyclopsBlock = builder.get_node(h.block_path)
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var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[h.vertex_index]
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var active:bool = block.control_mesh.active_vertex == h.vertex_index
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#print("draw vert idx:%s sel:%s active:%s" % [h.vertex_index, v.selected, active])
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global_scene.draw_vertex(h.position, pick_vertex_material(global_scene, v.selected, active))
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draw_gizmo(viewport_camera)
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func on_block_changed():
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setup_tool()
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func setup_tool():
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handles = []
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#print("setup_tool")
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for block in watched_blocks:
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block.mesh_changed.disconnect(on_block_changed)
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watched_blocks.clear()
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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average_normal = Vector3.ZERO
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for block in sel_blocks:
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# print("block sel %s" % block.block_data.vertex_selected)
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var l2w:Transform3D = block.global_transform
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block.mesh_changed.connect(on_block_changed)
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watched_blocks.append(block)
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var l2w_normal:Basis = l2w.basis.transposed().inverse()
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for v_idx in block.control_mesh.vertices.size():
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var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[v_idx]
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var handle:HandleVertex = HandleVertex.new()
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handle.position = l2w * v.point
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handle.initial_position = handle.position
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handle.vertex_index = v_idx
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handle.block_path = block.get_path()
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handles.append(handle)
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if v.selected:
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#print("v.normal ", l2w_normal * v.normal)
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average_normal += l2w_normal * v.normal
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#print("adding handle %s" % handle)
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average_normal = average_normal.normalized()
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func pick_closest_handle(viewport_camera:Camera3D, position:Vector2, radius:float)->HandleVertex:
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# print("pick radius ", radius)
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var best_dist:float = INF
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var best_handle:HandleVertex = null
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var origin:Vector3 = viewport_camera.project_ray_origin(position)
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var dir:Vector3 = viewport_camera.project_ray_normal(position)
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for h in handles:
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# var h_world_pos:Vector3 = blocks_root.global_transform * h.position
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var h_world_pos:Vector3 = h.position
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var h_screen_pos:Vector2 = viewport_camera.unproject_position(h_world_pos)
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if position.distance_squared_to(h_screen_pos) > radius * radius:
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#Failed handle radius test
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continue
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var offset:Vector3 = h_world_pos - origin
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var parallel:Vector3 = offset.project(dir)
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var dist = parallel.dot(dir)
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if dist <= 0:
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#Behind camera
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continue
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#print("h pos %s ray orig %s ray dir %s offset %s para %s dist %s perp %s" % [h.position, ray_origin, ray_dir, offset, parallel, dist, perp])
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if dist >= best_dist:
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continue
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best_dist = dist
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best_handle = h
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return best_handle
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func active_node_changed():
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setup_tool()
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func active_node_updated():
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setup_tool()
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func _activate(builder:CyclopsLevelBuilder):
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super._activate(builder)
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builder.mode = CyclopsLevelBuilder.Mode.EDIT
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builder.edit_mode = CyclopsLevelBuilder.EditMode.VERTEX
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builder.active_node_changed.connect(active_node_changed)
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setup_tool()
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func _deactivate():
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super._deactivate()
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builder.active_node_changed.disconnect(active_node_changed)
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.set_custom_gizmo(null)
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func start_drag(viewport_camera:Camera3D, event:InputEvent):
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var e:InputEventMouseMotion = event
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move_constraint = MoveConstraint.Type.NONE
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if gizmo_translate:
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var part_res:GizmoTranslate.IntersectResult = gizmo_translate.intersect(origin, dir, viewport_camera)
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if part_res:
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# print("Gizmo hit ", part_res.part)
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match part_res.part:
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GizmoTranslate.Part.AXIS_X:
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move_constraint = MoveConstraint.Type.AXIS_X
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GizmoTranslate.Part.AXIS_Y:
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move_constraint = MoveConstraint.Type.AXIS_Y
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GizmoTranslate.Part.AXIS_Z:
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move_constraint = MoveConstraint.Type.AXIS_Z
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GizmoTranslate.Part.PLANE_XY:
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move_constraint = MoveConstraint.Type.PLANE_XY
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GizmoTranslate.Part.PLANE_XZ:
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move_constraint = MoveConstraint.Type.PLANE_XZ
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GizmoTranslate.Part.PLANE_YZ:
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move_constraint = MoveConstraint.Type.PLANE_YZ
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drag_handle_start_pos = gizmo_translate.global_position
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#print("drag_handle_start_pos ", drag_handle_start_pos)
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# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
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# print("res obj %s" % result.object.get_path())
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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if !sel_blocks.is_empty():
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tool_state = ToolState.DRAGGING
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#print("Move block")
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cmd_move_vertex = CommandMoveVertices.new()
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cmd_move_vertex.builder = builder
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cmd_move_vertex.triplanar_lock_uvs = settings.triplanar_lock_uvs
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for block in sel_blocks:
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var vol:ConvexVolume = block.control_mesh
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for v_idx in vol.vertices.size():
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var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
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if v.selected:
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cmd_move_vertex.add_vertex(block.get_path(), v_idx)
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if vol.active_vertex == v_idx:
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#drag_handle_start_pos = block.global_transform * v.point
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drag_home_block = block.get_path()
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return
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if e.alt_pressed:
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move_constraint = MoveConstraint.Type.AXIS_Y
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else:
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move_constraint = MoveConstraint.Type.PLANE_XZ
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var handle:HandleVertex = pick_closest_handle(viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
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if handle:
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#drag_handle = handle
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drag_handle_start_pos = handle.position
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drag_home_block = handle.block_path
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tool_state = ToolState.DRAGGING
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cmd_move_vertex = CommandMoveVertices.new()
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cmd_move_vertex.builder = builder
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var handle_block:CyclopsBlock = builder.get_node(handle.block_path)
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if handle_block.control_mesh.vertices[handle.vertex_index].selected:
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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for block in sel_blocks:
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var vol:ConvexVolume = block.control_mesh
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for v_idx in vol.vertices.size():
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var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
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if v.selected:
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cmd_move_vertex.add_vertex(block.get_path(), v_idx)
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else:
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cmd_move_vertex.add_vertex(handle.block_path, handle.vertex_index)
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return true
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else:
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if e.ctrl_pressed:
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#Add vertex under cursor
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var pick_origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var pick_dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var result:IntersectResults = builder.intersect_ray_closest_selected_only(pick_origin, pick_dir)
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if result:
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#print("start drag add")
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drag_handle_start_pos = result.get_world_position()
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added_point_pos = result.get_world_position()
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tool_state = ToolState.DRAGGING_ADD
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cmd_add_vertex = CommandAddVertices.new()
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cmd_add_vertex.builder = builder
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cmd_add_vertex.block_path = result.object.get_path()
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cmd_add_vertex.points_to_add = [added_point_pos]
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#print("init point %s" % added_point_pos)
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return true
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#Drag selection rectangle
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tool_state = ToolState.DRAG_SELECTION
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drag_select_start_pos = e.position
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drag_select_to_pos = e.position
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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var gui_result = super._gui_input(viewport_camera, event)
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if gui_result:
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return true
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# var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_ESCAPE:
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if e.is_pressed():
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if cmd_move_vertex:
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cmd_move_vertex.undo_it()
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cmd_move_vertex = null
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tool_state = ToolState.NONE
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setup_tool()
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if cmd_add_vertex:
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cmd_add_vertex.undo_it()
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cmd_add_vertex = null
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tool_state = ToolState.NONE
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setup_tool()
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return true
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elif e.keycode == KEY_A:
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if e.is_pressed():
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var cmd:CommandSelectVertices = CommandSelectVertices.new()
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cmd.builder = builder
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if e.alt_pressed:
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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for block in sel_blocks:
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cmd.add_vertices(block.get_path(), [])
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else:
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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for block in sel_blocks:
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for v_idx in block.control_mesh.vertices.size():
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cmd.add_vertex(block.get_path(), v_idx)
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cmd.selection_type = Selection.Type.REPLACE
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if cmd.will_change_anything():
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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elif e.keycode == KEY_G:
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if e.is_pressed() && tool_state == ToolState.NONE:
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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if !sel_blocks.is_empty():
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tool_state = ToolState.MOVE_HANDLES_CLICK
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move_constraint = MoveConstraint.Type.PLANE_VIEWPORT
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drag_handle_start_pos = Vector3.INF
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cmd_move_vertex = CommandMoveVertices.new()
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cmd_move_vertex.builder = builder
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for block in sel_blocks:
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var vol:ConvexVolume = block.control_mesh
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for v_idx in vol.vertices.size():
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var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
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if v.selected:
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cmd_move_vertex.add_vertex(block.get_path(), v_idx)
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return true
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elif e.keycode == KEY_X:
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if tool_state == ToolState.MOVE_HANDLES_CLICK:
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if e.shift_pressed:
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move_constraint = MoveConstraint.Type.PLANE_YZ
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else:
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move_constraint = MoveConstraint.Type.AXIS_X
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return true
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elif e.keycode == KEY_Y:
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if tool_state == ToolState.MOVE_HANDLES_CLICK:
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if e.shift_pressed:
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move_constraint = MoveConstraint.Type.PLANE_XZ
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else:
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move_constraint = MoveConstraint.Type.AXIS_Y
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return true
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elif e.keycode == KEY_Z:
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if tool_state == ToolState.MOVE_HANDLES_CLICK:
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if e.shift_pressed:
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move_constraint = MoveConstraint.Type.PLANE_XY
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else:
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move_constraint = MoveConstraint.Type.AXIS_Z
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return true
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if event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if e.button_index == MOUSE_BUTTON_LEFT:
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if e.is_pressed():
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if tool_state == ToolState.NONE:
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drag_mouse_start_pos = e.position
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tool_state = ToolState.READY
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#print("Start READY")
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return true
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else:
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if tool_state == ToolState.READY:
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#print("cmd select")
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var handle:HandleVertex = pick_closest_handle(viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
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var cmd:CommandSelectVertices = CommandSelectVertices.new()
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cmd.builder = builder
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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for block in sel_blocks:
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cmd.add_vertices(block.get_path(), [])
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cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
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if handle:
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cmd.add_vertex(handle.block_path, handle.vertex_index)
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#print("selectibg %s" % handle.vertex_index)
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if cmd.will_change_anything():
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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cmd_move_vertex = null
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elif tool_state == ToolState.DRAGGING:
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#Finish drag
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#print("cmd finish drag")
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd_move_vertex.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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cmd_move_vertex = null
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elif tool_state == ToolState.DRAGGING_ADD:
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#Finish drag
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#print("cmd finish drag add")
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd_add_vertex.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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cmd_add_vertex = null
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elif tool_state == ToolState.MOVE_HANDLES_CLICK:
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd_move_vertex.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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cmd_add_vertex = null
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elif tool_state == ToolState.DRAG_SELECTION:
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var frustum:Array[Plane] = MathUtil.calc_frustum_camera_rect(viewport_camera, drag_select_start_pos, drag_select_to_pos)
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var cmd:CommandSelectVertices = CommandSelectVertices.new()
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cmd.builder = builder
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var sel_blocks:Array[CyclopsBlock] = builder.get_selected_blocks()
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for block in sel_blocks:
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for v_idx in block.control_mesh.vertices.size():
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|
var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[v_idx]
|
|
var point_w:Vector3 = block.global_transform * v.point
|
|
|
|
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
|
# var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
|
|
|
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
|
|
|
#Obstruction check
|
|
if !global_scene.xray_mode && builder.display_mode != DisplayMode.Type.WIRE:
|
|
var result:IntersectResults = builder.intersect_ray_closest(origin, point_w - origin)
|
|
if result:
|
|
var res_point_w:Vector3 = result.get_world_position()
|
|
if !res_point_w.is_equal_approx(point_w):
|
|
continue
|
|
|
|
if MathUtil.frustum_contians_point(frustum, point_w):
|
|
cmd.add_vertex(block.get_path(), v_idx)
|
|
|
|
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
|
|
|
|
if cmd.will_change_anything():
|
|
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
|
|
|
cmd.add_to_undo_manager(undo)
|
|
|
|
tool_state = ToolState.NONE
|
|
|
|
return true
|
|
|
|
elif e.button_index == MOUSE_BUTTON_RIGHT:
|
|
if e.is_pressed():
|
|
#Right click cancel
|
|
if cmd_move_vertex:
|
|
cmd_move_vertex.undo_it()
|
|
cmd_move_vertex = null
|
|
tool_state = ToolState.NONE
|
|
|
|
setup_tool()
|
|
return true
|
|
|
|
if cmd_add_vertex:
|
|
cmd_add_vertex.undo_it()
|
|
cmd_add_vertex = null
|
|
tool_state = ToolState.NONE
|
|
|
|
setup_tool()
|
|
return true
|
|
|
|
return false
|
|
|
|
elif event is InputEventMouseMotion:
|
|
var e:InputEventMouseMotion = event
|
|
#mouse_hover_pos = e.position
|
|
|
|
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
|
return false
|
|
|
|
if tool_state == ToolState.READY:
|
|
if e.position.distance_squared_to(drag_mouse_start_pos) > MathUtil.square(builder.drag_start_radius):
|
|
start_drag(viewport_camera, event)
|
|
|
|
return true
|
|
|
|
elif tool_state == ToolState.DRAGGING || tool_state == ToolState.MOVE_HANDLES_CLICK:
|
|
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
|
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
|
|
|
if !drag_handle_start_pos.is_finite():
|
|
#If start point set to infinite, replace with point along view ray
|
|
drag_handle_start_pos = origin + dir * 20
|
|
|
|
var active_block:Node3D = builder.get_active_block()
|
|
# var gizmo_global_xform:Transform3D = calc_gizmo_transform(origin, average_normal, active_block, viewport_camera, settings.transform_space)
|
|
var xform_basis:Basis = calc_gizmo_basis(average_normal, active_block, viewport_camera, settings.transform_space)
|
|
|
|
#print("drag_handle_start_pos ", drag_handle_start_pos)
|
|
#print("basis ", xform_basis)
|
|
var drag_to:Vector3
|
|
match move_constraint:
|
|
MoveConstraint.Type.AXIS_X:
|
|
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.x)
|
|
MoveConstraint.Type.AXIS_Y:
|
|
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.y)
|
|
MoveConstraint.Type.AXIS_Z:
|
|
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, xform_basis.z)
|
|
MoveConstraint.Type.PLANE_XY:
|
|
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.z)
|
|
MoveConstraint.Type.PLANE_XZ:
|
|
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.y)
|
|
MoveConstraint.Type.PLANE_YZ:
|
|
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, xform_basis.x)
|
|
MoveConstraint.Type.PLANE_VIEWPORT:
|
|
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, viewport_camera.global_transform.basis.z)
|
|
|
|
|
|
#print("send snap bock-2- ", drag_home_block)
|
|
drag_to = builder.get_snapping_manager().snap_point(drag_to, SnappingQuery.new(viewport_camera, [drag_home_block]))
|
|
#print("drag_to snapped ", drag_to)
|
|
|
|
cmd_move_vertex.move_offset = drag_to - drag_handle_start_pos
|
|
#print("cmd_move_vertex.move_offset ", cmd_move_vertex.move_offset)
|
|
cmd_move_vertex.do_it()
|
|
|
|
setup_tool()
|
|
return true
|
|
|
|
elif tool_state == ToolState.DRAGGING_ADD:
|
|
|
|
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
|
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
|
|
|
var drag_to:Vector3
|
|
if e.alt_pressed:
|
|
drag_to = MathUtil.closest_point_on_line(origin, dir, drag_handle_start_pos, Vector3.UP)
|
|
else:
|
|
drag_to = MathUtil.intersect_plane(origin, dir, drag_handle_start_pos, Vector3.UP)
|
|
|
|
#drag_to = MathUtil.snap_to_grid(drag_to, grid_step_size)
|
|
#print("send snap bock ", drag_home_block)
|
|
drag_to = builder.get_snapping_manager().snap_point(drag_to, SnappingQuery.new(viewport_camera, [drag_home_block]))
|
|
|
|
added_point_pos = drag_to
|
|
#print("drag point to %s" % drag_to)
|
|
|
|
cmd_add_vertex.points_to_add = [drag_to]
|
|
cmd_add_vertex.do_it()
|
|
|
|
setup_tool()
|
|
|
|
elif tool_state == ToolState.DRAG_SELECTION:
|
|
drag_select_to_pos = e.position
|
|
return true
|
|
|
|
return false
|
|
|