72 lines
2.6 KiB
GDScript
72 lines
2.6 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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class_name SerialUtil
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static func save_cache_vector3(value:Vector3)->Dictionary:
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return {
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"value": [value.x, value.y, value.z]
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}
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static func load_cache_vector3(cache:Dictionary, default_value:Vector3 = Vector3.ZERO)->Vector3:
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if !cache:
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return default_value
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return Vector3(cache.value[0], cache.value[1], cache.value[2])
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static func save_cache_color(value:Color)->Dictionary:
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return {
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"color": [value.r, value.g, value.b, value.a]
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}
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static func load_cache_color(cache:Dictionary, default_value:Color = Color.BLACK)->Color:
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if !cache:
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return default_value
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return Color(cache.color[0], cache.color[1], cache.color[2], cache.color[3])
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static func save_cache_transform_3d(t:Transform3D)->String:
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return var_to_str(t)
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#var dict:Dictionary = {
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#"x": [t.basis.x.x, t.basis.x.y, t.basis.x.z],
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#"y": [t.basis.y.x, t.basis.y.y, t.basis.y.z],
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#"z": [t.basis.z.x, t.basis.z.y, t.basis.z.z],
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#"o": [t.origin.x, t.origin.y, t.origin.z],
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#}
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#return JSON.stringify(dict)
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static func load_cache_transform_3d(text:String, default_value:Transform3D = Transform3D.IDENTITY)->Transform3D:
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if text.is_empty():
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return default_value
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return str_to_var(text)
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#var cache:Dictionary = JSON.parse_string(text)
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#var x:Vector3 = Vector3(cache.x[0], cache.x[1], cache.x[2])
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#var y:Vector3 = Vector3(cache.y[0], cache.y[1], cache.y[2])
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#var z:Vector3 = Vector3(cache.z[0], cache.z[1], cache.z[2])
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#var o:Vector3 = Vector3(cache.o[0], cache.o[1], cache.o[2])
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#
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#return Transform3D(x, y, z, o)
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