82 lines
2.6 KiB
GDScript
82 lines
2.6 KiB
GDScript
# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends XMLNode
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class_name XMLElement
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@export var name:String
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@export var attributes:Array[XMLAttribute]
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@export var children:Array[XMLNode]
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func _init(name:String = ""):
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self.name = name
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func format_document_recursive(cur_indent:String = "", indent_increment:String = " ")->String:
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var result = cur_indent + "<" + name
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for attr in attributes:
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result += " " + attr.name + "=\"" + attr.value + "\""
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if children.is_empty():
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result += "/>"
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else:
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result += ">"
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for child in children:
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result += child.to_string_recursive(cur_indent + indent_increment, indent_increment)
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result += "</" + name + ">"
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return result
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func add_child(node:XMLNode):
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children.append(node)
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func get_attribute(name:String)->XMLAttribute:
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for attr in attributes:
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if attr.name == name:
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return attr
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return null
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func get_attribute_value(name:String, default_value:String = "")->String:
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for attr in attributes:
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if attr.name == name:
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return attr.value
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return default_value
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func get_attribute_index(nane:String)->int:
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for attr_idx in attributes.size():
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if attributes[attr_idx].name == name:
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return attr_idx
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return -1
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func set_attribute(name:String, value:String):
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var idx = get_attribute_index(name)
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if idx != -1:
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attributes[idx].value = value
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else:
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attributes.append(XMLAttribute.new(name, value))
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#func set_attribute_bool(name:String, value:bool):
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#set_attribute(name, str(value))
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#
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#func set_attribute_int(name:String, value:int):
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#set_attribute(name, str(value))
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