mj177/content/levels/main_menu.gd
2025-02-03 19:17:20 +01:00

13 lines
248 B
GDScript

extends Control
@export var startGameScene: PackedScene
func _ready() -> void:
get_tree().paused = false;
func _on_button_pressed() -> void:
get_tree().change_scene_to_packed(startGameScene)
func _on_exit_press() -> void:
get_tree().quit()