mj177/prefabs/movement_player.gd
2025-02-03 19:17:20 +01:00

25 lines
659 B
GDScript

extends AudioStreamPlayer3D
@export var threshold: float = 1.5
@export var targetElement: Node3D
var currentLocation: Vector3
var distance: float
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
currentLocation = targetElement.global_position
distance = threshold
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var positionDistance = targetElement.global_position.distance_to(currentLocation)
currentLocation = targetElement.global_position
distance = distance - positionDistance
if (distance > 0):
return
distance = threshold
play()