mj177/demo/agents/player/states/attack_state.gd
2025-02-01 22:51:01 +01:00

60 lines
2 KiB
GDScript

#*
#* attack_state.gd
#* =============================================================================
#* Copyright (c) 2023-present Serhii Snitsaruk and the LimboAI contributors.
#*
#* Use of this source code is governed by an MIT-style
#* license that can be found in the LICENSE file or at
#* https://opensource.org/licenses/MIT.
#* =============================================================================
#*
extends LimboState
## Attack state: Perform 3-part combo attack for as long as player hits attack button.
@export var animation_player: AnimationPlayer
@export var animations: Array[StringName]
@export var hitbox: Hitbox
## Cooldown duration after third attack in the combo is complete.
@export var combo_cooldown: float = 0.1
var anim_index: int = 0
var last_attack_msec: int = -10000
var _can_enter: bool = true
## This func is used to prevent entering this state using LimboState.set_guard().
## Entry is denied for a short duration after the third attack in the combo is complete.
func can_enter() -> bool:
return _can_enter
func _enter() -> void:
if (Time.get_ticks_msec() - last_attack_msec) < 200:
# Perform next attack animation in the 3-part combo, if an attack was recently performed.
anim_index = (anim_index + 1) % 3
else:
anim_index = 0
var horizontal_move: float = Input.get_axis(&"move_left", &"move_right")
if not is_zero_approx(horizontal_move):
agent.face_dir(horizontal_move)
hitbox.damage = 2 if anim_index == 2 else 1 # deal 2 damage on a third attack in the combo
animation_player.play(animations[anim_index])
await animation_player.animation_finished
if is_active():
get_root().dispatch(EVENT_FINISHED)
func _exit() -> void:
hitbox.damage = 1
last_attack_msec = Time.get_ticks_msec()
if anim_index == 2 and _can_enter:
# Prevent entering this state for a short duration after the third attack
# in the combo sequence is complete.
_can_enter = false
await get_tree().create_timer(combo_cooldown).timeout
_can_enter = true