mj177/scripts/muzzleflash.gd
2025-02-01 22:51:01 +01:00

12 lines
240 B
GDScript

extends Node3D
@onready var timer: Timer = $Timer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
rotate_z(randf())
timer.timeout.connect(self.completed)
func completed() -> void:
queue_free()