diff --git a/SMCode/SM2D/Shader/ShaderFiles/default.glsl b/SMCode/SM2D/Shader/ShaderFiles/default.glsl index 3b7796a..efab3a6 100644 --- a/SMCode/SM2D/Shader/ShaderFiles/default.glsl +++ b/SMCode/SM2D/Shader/ShaderFiles/default.glsl @@ -24,6 +24,6 @@ uniform sampler2D Texture; layout(location = 0) out vec4 color; void fmain() { - color = vColor; - //if (UseTexture) color *= texture(Texture, vTexture); + color = vColor * Tint; + if (UseTexture) color *= texture(Texture, vTexture); } \ No newline at end of file