#region usings
using OpenTK.Graphics;
using SM.OGL.Texture;
#endregion
namespace SM.Base.Scene
{
///
/// Represents a material.
///
public class Material
{
///
/// A custom shader, that is used to draw this material.
///
public MaterialShader CustomShader;
///
/// The base texture. (aka. Diffuse Texture)
///
public TextureBase Texture;
///
/// The tint or color.
///
public Color4 Tint = Color4.White;
}
}