#region usings
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Text;
using SM.OGL.Mesh;
using SM.OGL.Shaders;
using SM.Utility;
#endregion
namespace SM.Base
{
///
/// Contains different information about this renderer.
///
public class SMRenderer
{
///
/// Defines, how many instances the 'SM_base_vertex_basic'-extension can handle.
///
public const int MaxInstances = 32;
///
/// The default mesh.
///
public static GenericMesh DefaultMesh = Plate.Object;
///
/// The default font.
///
public static Font DefaultFont;
///
/// The default deltatime helper.
///
public static Deltatime DefaultDeltatime = new Deltatime();
public static MaterialShader DefaultMaterialShader;
///
/// Shows more information onto the log system.
///
public static bool AdvancedDebugging = false;
///
/// Current Frame
///
public static ulong CurrentFrame { get; internal set; } = 0;
public static GenericWindow CurrentWindow;
public static GenericScene CurrentScene;
}
}