#region usings
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using OpenTK.Graphics.OpenGL4;
#endregion
namespace SM.OGL
{
///
/// Contains everything that is needed to debug OpenGL
///
public static class GLDebugging
{
private static DebugProc _debugProc = DebugCallback;
private static GCHandle _debugGcHandle;
[DebuggerStepThrough]
private static void DebugCallback(DebugSource source, DebugType type, int id, DebugSeverity severity,
int length, IntPtr message, IntPtr userparam)
{
var msg = Marshal.PtrToStringAnsi(message, length);
GLCustomActions.AtKHRDebug?.Invoke(source, type, severity, msg);
}
///
/// Enables the debugging.
///
public static void EnableDebugging()
{
try
{
_debugGcHandle = GCHandle.Alloc(_debugProc);
GL.DebugMessageCallback(_debugProc, IntPtr.Zero);
GL.Enable(EnableCap.DebugOutput);
GL.Enable(EnableCap.DebugOutputSynchronous);
}
catch (AccessViolationException)
{
Console.WriteLine("Enableing proper GLDebugging failed. \n" +
"Often it fails, because your hardware doesn't provide proper OpenGL 4 \n" +
" or KHR_debug extension support.");
}
}
///
/// Checks for OpenGL errors.
///
public static bool CheckGLErrors()
{
var hasError = false;
ErrorCode c;
while ((c = GL.GetError()) != ErrorCode.NoError)
{
hasError = true;
GLCustomActions.AtError?.Invoke("A GLError occurred: " + c);
}
return hasError;
}
public static bool CheckGLErrors(string formating)
{
var hasError = false;
ErrorCode c;
while ((c = GL.GetError()) != ErrorCode.NoError)
{
hasError = true;
GLCustomActions.AtError?.Invoke(formating.Replace("%code%", c.ToString()));
}
return hasError;
}
}
}