#region usings using OpenTK.Graphics; using SM.Base.Contexts; using SM.Base.Scene; using SM2D.Scene; using SM2D.Types; #endregion namespace SM2D.Drawing { public class DrawColor : DrawingBasis, I2DShowItem { public DrawColor() { } public DrawColor(Color4 color) { _material.Tint = color; } public Color4 Color { get => _material.Tint; set => _material.Tint = value; } public int ZIndex { get; set; } protected override void DrawContext(ref DrawContext context) { context.Instances[0].ModelMatrix = Transform.GetMatrix(); context.Shader.Draw(context); } } }