#region usings using OpenTK; using SM.Base.Scene; using SM.Base.Types; #endregion namespace SM2D.Scene { public class Camera : GenericCamera { public CVector2 Position = new CVector2(0); public override bool Orthographic { get; } = true; protected override Matrix4 ViewCalculation() { return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0); } public override void RecalculateWorld(Vector2 world, float aspect) { OrthographicWorld = Matrix4.CreateOrthographic(world.X, world.Y, 0.1f, 100f); } } }