using System; using System.Collections; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL4; using SM.Base.Objects; using SM.OGL.Mesh; namespace SM2D.Object { public class Polygon : Mesh { public override VBO Vertex { get; } = new VBO(); public override VBO UVs { get; } = new VBO(pointerSize:2); public override VBO Color { get; } = new VBO(pointerSize: 4); public override PrimitiveType PrimitiveType { get; } = PrimitiveType.TriangleFan; public Polygon(ICollection vertices) { foreach (Vector2 vertex in vertices) { Color.Add(Color4.White); AddVertex(vertex); } foreach (Vector2 vertex in vertices) { AddUV(vertex); } } public Polygon(ICollection vertices) { foreach (PolygonVertex polygonVertex in vertices) { Color.Add(polygonVertex.Color); AddVertex(polygonVertex.Vertex); } foreach (PolygonVertex vertex in vertices) { AddUV(vertex.Vertex); } } private void AddVertex(Vector2 vertex) { BoundingBox.Update(vertex); Vertex.Add(vertex, 0); } private void AddUV(Vector2 vertex) { Vector2 uv = Vector2.Divide(vertex, BoundingBox.Max.Xy) + BoundingBox.Min.Xy; UVs.Add(uv); } } }