using System;
namespace SM.Base.Text
{
///
/// Contains information for a font character.
///
[Serializable]
public struct CharParameter
{
///
/// The position on the X-axis.
///
public int X;
///
/// The width of the character.
///
public float Width;
///
/// The normalized position inside the texture.
///
public float NormalizedX;
///
/// The normalized width inside the texture.
///
public float NormalizedWidth;
}
}