using System; using OpenTK; namespace SM.Utility { /// /// Utilitys for rotations /// public class RotationUtility { /// /// Angle towards an coordinate. /// /// public static float TurnTowards(Vector2 origin, Vector2 target) { return MathHelper.RadiansToDegrees((float)Math.Atan2(target.Y - origin.Y, target.X - origin.X)); } } }