using System;
using OpenTK;
namespace SM.Utility
{
///
/// Utilitys for rotations
///
public class RotationUtility
{
///
/// Angle towards an coordinate.
///
///
public static float TurnTowards(Vector2 origin, Vector2 target)
{
return MathHelper.RadiansToDegrees((float)Math.Atan2(target.Y - origin.Y, target.X - origin.X));
}
}
}