#region usings using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics.OpenGL4; #endregion namespace SM.OGL.Framebuffer { // TODO: Write summeries for framebuffer-system. public class Framebuffer : GLObject { public static readonly Framebuffer Screen = new Framebuffer { _id = 0, _canBeCompiled = false }; private bool _canBeCompiled = true; private INativeWindow _window; private float _windowScale; public Framebuffer() { } public Framebuffer(INativeWindow window, float scale = 1) : this(new Vector2(window.Width * scale, window.Height * scale)) { _window = window; _windowScale = scale; } public Framebuffer(Vector2 size) { Size = size; } public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Framebuffer; public Vector2 Size { get; private set; } public Dictionary ColorAttachments { get; private set; } = new Dictionary(); public override void Compile() { if (!_canBeCompiled) return; if (_window != null) Size = new Vector2(_window.Width * _windowScale, _window.Height * _windowScale); base.Compile(); _id = GL.GenFramebuffer(); GL.BindFramebuffer(FramebufferTarget.Framebuffer, _id); var enums = new DrawBuffersEnum[ColorAttachments.Count]; var c = 0; foreach (var pair in ColorAttachments) { pair.Value.Generate(this); enums[c++] = pair.Value.DrawBuffersEnum; } GL.DrawBuffers(enums.Length, enums); foreach (var pair in ColorAttachments) GL.FramebufferTexture(FramebufferTarget.Framebuffer, pair.Value.FramebufferAttachment, pair.Value.ID, 0); var err = GL.CheckFramebufferStatus(FramebufferTarget.Framebuffer); if (err != FramebufferErrorCode.FramebufferComplete) throw new Exception("Failed loading framebuffer.\nProblem: " + err); GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0); GL.BindTexture(TextureTarget.Texture2D, 0); } public override void Dispose() { base.Dispose(); foreach (var attachment in ColorAttachments.Values) attachment.Dispose(); GL.DeleteFramebuffer(this); } public void Append(string key, int pos) => Append(key, new ColorAttachment(pos)); public void Append(string key, ColorAttachment value) { ColorAttachments.Add(key, value); } public void Activate() { Activate(FramebufferTarget.Framebuffer, ClearBufferMask.None); } public void Activate(FramebufferTarget target) { Activate(target, ClearBufferMask.None); } public void Activate(ClearBufferMask clearMask) { Activate(FramebufferTarget.Framebuffer, clearMask); } public void Activate(FramebufferTarget target, ClearBufferMask clear) { GL.BindFramebuffer(target, this); GL.Clear(clear); } } }