#region usings
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using SM.Base.Drawing;
using SM.Base.Window;
using SM.Base.Window.Contexts;
#endregion
namespace SM.Base.Scene
{
///
/// Contains a list of show items.
///
public abstract class GenericItemCollection : List, IShowItem, IShowCollection, IScriptable, IFixedScriptable
{
private readonly List _scriptableObjects = new List();
private readonly List _fixedScriptables = new List();
///
/// Currently active script objects.
///
public ReadOnlyCollection ScriptableObjects =>
new ReadOnlyCollection(_scriptableObjects);
///
public bool UpdateActive { get; set; } = true;
///
public List Objects => this;
///
public object Parent { get; set; }
///
public string Name { get; set; } = "Unnamed Item Collection";
///
public ICollection Flags { get; set; } = new List {"collection"};
///
public bool Active { get; set; } = true;
///
public bool RenderActive { get; set; } = true;
///
public virtual void FixedUpdate(FixedUpdateContext context)
{
if (!Active || !UpdateActive) return;
for (int i = 0; i < _fixedScriptables.Count; i++)
{
_fixedScriptables[i].FixedUpdate(context);
}
}
///
public virtual void Draw(DrawContext context)
{
if (!Active || !RenderActive) return;
for (var i = 0; i < Objects.Count; i++)
{
if (!this[i].Active || !this[i].RenderActive) continue;
this[i].Draw(context);
}
}
///
public virtual void Update(UpdateContext context)
{
if (!Active || !UpdateActive) return;
for (var i = 0; i < _scriptableObjects.Count; i++)
{
if (!_scriptableObjects[i].Active || !_scriptableObjects[i].UpdateActive) continue;
_scriptableObjects[i].Update(context);
}
}
///
public virtual void OnAdded(object sender)
{
}
///
public virtual void OnRemoved(object sender)
{
}
///
/// Adds items to the draw and the script collection, when applicable.
///
public void Add(params ICollectionItem[] items)
{
foreach (var item in items)
{
if (item is IShowItem show)
addObject(show);
if (item is IScriptable scriptable)
AddScript(scriptable);
if (item is IFixedScriptable fixedScriptable) _fixedScriptables.Add(fixedScriptable);
}
}
///
/// Adds the object to the collection.
///
///
[Obsolete("Please use Add()")]
public void AddObject(IShowItem item)
{
addObject(item);
}
///
/// Adds the script to the collection.
///
///
[Obsolete("Please use Add()")]
public void AddScript(IScriptable item)
{
addScript(item);
}
///
/// Adds the object to the collection.
///
///
private void addObject(IShowItem item)
{
base.Add(item);
item.Parent = this;
item.OnAdded(this);
}
///
/// Adds the script to the collection.
///
///
[Obsolete("Please use Add()")]
public void addScript(IScriptable item)
{
_scriptableObjects.Add(item);
if (item is IFixedScriptable fs) _fixedScriptables.Add(fs);
}
///
/// Removes an object from the drawing list.
/// If the object is a scriptable object, it will remove the object from that list as well.
///
///
public void Remove(params ICollectionItem[] items)
{
foreach (var item in items)
{
if (item is IShowItem show)
RemoveObject(show);
if (item is IScriptable scriptable)
RemoveScript(scriptable);
if (item is IFixedScriptable fixedScriptable)
_fixedScriptables.Remove(fixedScriptable);
}
}
///
/// Remove the object from the draw collection.
///
///
[Obsolete("Please use Remove()")]
public void RemoveObject(IShowItem item)
{
base.Remove(item);
item.Parent = null;
item.OnRemoved(this);
}
///
/// Remove the object from the script collection.
///
///
[Obsolete("Please use Remove()")]
public void RemoveScript(IScriptable item)
{
_scriptableObjects.Remove(item);
if (item is IFixedScriptable fs) _fixedScriptables.Remove(fs);
}
///
/// Returns all objects in the drawing list.
/// Not reclusive.
///
/// If true, it will add collections as well.
///
public ICollection GetAllItems(bool includeCollections = false)
{
List items = new List();
for (var i = 0; i < Count; i++)
{
if (!includeCollections && this[i] is IShowCollection) continue;
items.Add(this[i]);
}
return items;
}
///
/// Returns a object with this name or the default, if not available.
/// Not reclusive.
///
///
///
public IShowItem GetItemByName(string name)
{
IShowItem obj = default;
for (var i = 0; i < Count; i++)
if (this[i].Name == name)
{
obj = this[i];
break;
}
return obj;
}
///
/// Returns a object with this name or the default if not available.
/// Not reclusive.
///
/// Type of return
public TGetItem GetItemByName(string name)
where TGetItem : IShowItem
{
return (TGetItem) GetItemByName(name);
}
///
/// Returns all object that have this flag.
/// Only in this list.
///
public ICollection GetItemsWithFlag(string flag)
{
var list = new List();
for (var i = 0; i < Count; i++)
{
var obj = this[i];
if (obj.Flags == null) continue;
if (obj.Flags.Contains(flag)) list.Add(obj);
}
return list;
}
}
///
/// Contains a list of show items with transformation.
///
/// The type of transformation.
public abstract class GenericItemCollection : GenericItemCollection,
IShowTransformItem
where TTransformation : GenericTransformation, new()
{
///
/// Transformation of the collection
///
public TTransformation Transform { get; set; } = new TTransformation();
///
public override void Draw(DrawContext context)
{
Transform.LastMaster = context.ModelMatrix;
context.ModelMatrix = Transform.MergeMatrix(context.ModelMatrix);
base.Draw(context);
}
}
}