#region usings using OpenTK.Graphics.OpenGL4; using SM.OGL.Mesh; #endregion namespace SM.Base.Objects { /// /// This class allows for fast mesh creation. /// public class InstancedMesh : Mesh { /// /// Generates a mesh, with a primitive and attributes, that are required. /// /// The mesh type /// A list of (additional) attributes. /// Possible values: uv, normals and color /// public InstancedMesh(PrimitiveType type, string[] enabledAttibute) : base(type) { Attributes["vertex"] = Vertex = new VBO(); foreach (string attribute in enabledAttibute) switch (attribute) { case "uv": Attributes["uv"] = UVs = new VBO(pointerSize: 2); break; case "normals": Attributes["normal"] = Normals = new VBO(); break; case "color": Attributes["color"] = Color = new VBO(pointerSize: 4); break; } } } }