using System; using OpenTK.Graphics.OpenGL4; using SM.Base; using SM.Base.Contexts; using SM.Base.Drawing; using SM.OGL.Framebuffer; using SM2D.Shader; namespace SM2D.Pipelines { public class Basic2DPipeline : RenderPipeline { public static Basic2DPipeline Pipeline = new Basic2DPipeline(); private Basic2DPipeline() { _defaultShader = Basic2DShader.Shader; } protected override void RenderProcess(ref DrawContext context, Scene.Scene scene) { scene?.Draw(context); } } }