using OpenTK.Graphics.OpenGL4; using SM.Base.StaticObjects; using SM.OGL.Shaders; namespace SM.Base { public class TestShader : GenericShader { public TestShader(ShaderFileCollection shaderFileFiles) : base(shaderFileFiles) { } public void Draw() { GL.UseProgram(this); DrawObject(Plate.Object, true); GL.UseProgram(0); } } }