#region usings
using OpenTK.Graphics.OpenGL4;
using SM.OGL.Mesh;
#endregion
namespace SM.Base.Objects
{
///
public class Mesh : GenericMesh
{
///
/// While initializing, it will add the to the data index.
///
public Mesh(PrimitiveType type) : base()
{
PrimitiveType = type;
Attributes.Add(3, "color", Color);
}
///
/// Contains vertex colors
///
public virtual VBO Color { get; protected set; }
}
}