namespace SM.OGL { /// /// Settings that are only accountable for SM.OGL /// public class GLSettings { /// /// Send a , for each uniform from a shader. /// public static bool InfoEveryUniform = false; /// /// Get/Sets the forced version for OpenGL. /// Needs to be set before init a window. /// public static Version ForcedVersion { get; set; } = new Version(); /// /// Allows to disable/enable preprocessing for shaders. /// public static bool ShaderPreProcessing { get; set; } = false; } }