using OpenTK; using SM.Base.Scene; namespace SM2D.Scene { public class Camera : GenericCamera { public override bool Orthographic { get; } = true; public Vector2 Position; public override Matrix4 ViewCalculation() { return Matrix4.LookAt(Position.X, Position.Y, -1, Position.X, Position.Y, 0, 0, 1, 0); } public override void RecalculateWorld(float width, float height) { OrthographicWorld = Matrix4.CreateOrthographic(width, height, 0.1f, 100); } } }