using OpenTK; namespace SM.Base.Drawing.Particles { /// /// Contains methods for particle movements. /// public class ParticleMovement { /// /// Default movement for 2D. /// public static Vector2 Default2D(Vector2 direction, ParticleContext context) => direction * (context.Timer.Elapsed * context.Speed); /// /// Default movement for 3D. /// public static Vector3 Default3D(Vector3 direction, ParticleContext context) => direction * (context.Timer.Elapsed * context.Speed); } }